Screenshot of our most requested game!

We’ve received lots of emails from users asking to add more depth and strategy to White Noise, so we’ve decided to start work on a new game called White Noise Tactics.
In WNT, your goal is to find 8 tape recorders while killing harmless monsters with firearms you pick along the way: Handguns, shotguns, etc.
Sure, you won’t feel even a bit of horror, but think of how frightened the monsters will be!
PS: Yeah, April’s fools, obviously! But there’s a little of truth in all this, stay tuned ;).
Tags: White Noise, White Noise Online
After lots of fan requests and suggestions, we’re finally releasing White Noise Online! It’s available right now for download on the Xbox Marketplace.
More content, more terrorific experiences! Gather up to 4 adventurers and explore the eerie locations while avoiding the mysterious monster. Will you survive the trip?
You can get it from here: http://marketplace.xbox.com/en-US/Product/White-Noise-Online/66acd000-77fe-1000-9115-d80258550cb2
We hope you have a great scary experience with your friends!
Tags: White Noise
Hey guys! Here’s an update on the state of our current projects:
- We’ve just submitted the Avatar Farm Online v1.45 update for certification, after making sure everything is okay. We estimate around 7-10 days until the process finishes though, so please be patient.
- On top of the features already included in the never-released v1.4 (which was mainly an important bugfix release), we’ve included some new bugfixes:
- Found and prevented a farm list glitch when using more than one storage device or user profiles in the same session
- The game performs better when a storage device is pulled while playing.
- Fixed Warmblood horse harvest money.
- An update for White Noise was just released. It’s just a small update with some minor bugfixes:
- Should have removed or reduced stuttering while playing on some circumstances.
- Fixed Critical Error (NullReference on Player_OnScare)
- Work for White Noise Online is approaching its final stage:
- We’ve just finished animation for the 4 characters. We want to do some additional unlockable characters, so we’ll do some skins using the base models. These characters will be unlocked either by collecting pages or by purchasing other games of ours.
- We’ve added a small perks system, so each character has slightly different attributes (some move faster, some are brave, some have a better flashlight…). We have to test this thoroughly to ensure they are more or less balanced.
- This way, the characters are useful for single player too, since otherwise the character selection wouldn’t mean anything.
- Some characters will be unbalanced on purpose, to add some sort of difficulty selection based on which character you pick.
- We’ve started work on the menu interfaces, and added basic level and character selection screens.
Here’s a gameplay screenshot that reflects the current development state:

Tags: Avatar Farm Online, White Noise, White Noise Online
Hi guys, quick update on our current projects:
- We’ll submit today the update for Avatar Farm Online, mostly a bugfix release and minor gameplay improvements.
- We’ve decided to postpone the White Noise update because we accidentally introduced a bug that would cause frequent crashes :(.
- As for White Noise Online:
- We’ve finished modelling of the 4 playable characters and started work on texturing.
- We’ve got a fairly complete interface for finding games, the game lobby, etc.
- We’ve almost finished the first scenario, but still haven’t tested it enough.
Here is a Work in progress screenshot for White Noise Online:

Tags: Avatar Farm Online, White Noise, White Noise Online
It’s been a while since our last update! Here is the state of our current projects:
- As you might have noticed, an update for Avatar Farm Online was published past Friday, and had some nasty bugs that could lead to crashes and slowdowns. We noticed this before receiving any report, and couldn’t sleep (literally) until we located the issue and fixed it. We did a post explaining the issue , and we’ll submit the update as soon as possible (we can’t submit it until Friday). It will take some time until it’s approved though.
- We also spent a whole day trying to fix other less frequent reported crashes and issues:
- Fixed incorrect button layout shown in the How to play to sell/recycle items.
- Fixed rare crash ( ArgumentOutOfRangeException – WorkToolTile )
- Prevented rare crash ( NullReferenceException – PlayerStartWork ) (couldn’t find the root cause, but it will be ignored).
- Prevented incorrect scores from showing on the leaderboard (couldn’t find the root cause, but they will be discarded).
- Ensured data is saved when autosaving (A small pause can be noticed now on certain consoles). Should help with the farm lost issue.
- If you have an issue with the latest update that’s not mentioned here, please report, as these are all we have been reported lately.
- White Noise was also updated past week, and we received two reports since then, both of very rare cases. We’ve already submitted a bugfix update for these.
- We’ve also continued work on White Noise Online:
- We had a playtest session on Friday with three players, to check how the gameplay felt. Once a few technical issues were addressed, the game worked as expected, but…
- The game has a feature to force players to stay together (more or less), you can go crazy if you get too far from other players. This mechanic was added to avoid players from exploring the whole scenario in a few minutes.
- But, the game had no way to avoid the opposite: To force players to be a bit spread and not walk in a tight group. This means there were no chances of people disorienting and getting separated from the group (which we think will be the main point of the coop mode), and the monster can be easily avoided if one player tries to distract him while the other players keep going forward.
- We’ve added a new mechanic that allows the monster to appear closer to the group if the players walk in a tight group. It should help in disorienting the players, but haven’t been able to properly test it yet.
- Content-wise, we’ve decided to restart work on the scenario we were working on. The idea was to increase the playable area since the original scenario was rather small, but we got too far and had to reduce it.
- As for characters, they are almost ready to start rigging and animation. We’ll probably show some previews in the next dev diary :).
Tags: Avatar Farm Online, White Noise, White Noise Online
White Noise 1.2 update has been released! You will be asked to download the updated version next time you start the game.
It features the following changes:
- Tried to fix freeze issues when Lost souls setting is enabled
- Added unlockable Hard mode
- In Hard mode, only 3 tapes will be placed at the same time, and new ones will appear each time you pick one, so you’ll have to visit again already checked landmarks.
- The monster will be a bit more insistent in its pursuit too.
- Added unlockable Lithium batteries (Unlimited flashlight power)
- Added unlockable Smiley mode
Tags: White Noise
Hi! Here’s the state of our current projects:
- White Noise update approval progress is at 92%, meaning it’s almost ready for release!
- Avatar Farm Online update approval progress is stalled at 0%, so it might take a while until it’s available :\
- We have continued our work on White Noise Online.
- From a code point of view, we’ve put together some basic networking code ( creating and joining games, and sending player position ), but there’s much work and tests to be done yet.
- We’ve been working on some landmarks for the new scenario, trying to mantain the level of tension and weirdness of the first location.
- We’ve also started work on the player characters (There will be 4 characters, 2 males and 2 females). I won’t make any comments of the design decisions of the characters, that’s for a future post :). But here is a preview of one of the male characters.

Tags: Avatar Farm Online, White Noise, White Noise Online
Well, I’m a bit sick right now so pardon me if I get right to the point today :).
After having submitted the updates for Avatar Farm Online and White Noise, we’ve started development on our next project: White Noise Online.
We’ve received many requests to develop a multiplayer mode for White Noise, so we’re going to do it (or die trying :P).
After just 1 day, there’s not much to show yet, so I’ll just post some details on our approach to this online mode:
- We have in mind a coop mode for up to 4 players.
- There will be at least 4 selectable characters, much like Left 4 Dead.
- The main goal will be still probably to pick up 8 items, but we may add new kind of items (not just tape recorders), so only specific players can pick them up. We’re not sure about this, since it introduces some issues (what happens if a player dies?).
- A dead player will still be able to walk around as a Lost Soul and explore a bit ahead the players.
- We’re thinking of adding new features to the maps (traps, batteries, decoys…), but we have yet to think about it.
- The game will have 2 maps: A larger version of the one found in the original White Noise, and a brand new one.
- The game will be still playable on single player, of course.
If you have any thought of suggestion for this new project, please tell us :).
Tags: Avatar Farm Online, White Noise, White Noise Online
So, what have we been working on these days?
We’ve been working on the next Avatar Farm Online Update as usual, and finished/tested most new features. These are the ones that we included these days:
- New building: Winery , allows you to sell grapes.
- Fixed an issue when showing a level 100 farm full of items on the world camera (too many objects were drawn at the same time and the game crashed!)
- Finished the Pets feature: We have a total of 4 cats and 4 dogs available to select from. If this feature is popular, we’ll add new pets on next updates.
We’ve also spent lots of time looking for the root of the freezes some people have been experiencing on both White Noise and Avatar Farm Online, both related with online features. Sadly, we couldn’t pinpoint the cause (we’ve never managed to reproduce these hangs on our development systems), but we’ve added new measures that I hope will fix or at least avoid a total freeze of the console.
Tomorrow we’ll probably submit the update for Avatar Farm Online, and finish work on the White Noise one.
Tags: Avatar Farm Online, White Noise
White Noise 1st update has been released. You will be asked to download the new version next time you start the game.
It features the following changes:
- Fixed minor gravity issues
- Added unlockable night vision mode (unlocked after getting 12 tapes). With night vision, you have a greater field of view and more clarity, but a reduced view distance, and movement impairs visibility quite a lot.
- Reduced monster speed on the first tapes, so it doesn’t catch the player from behind that easily.
Tags: White Noise