We’ve continued work on White Noise Online mostly:
- Still working on the networking code. The players and the enemy data is now synchronized: Everybody can see each other, walk, pick pages, spot the monster… and the monster correctly walks around, pursuits players, teleports, etc. The two most important things not coded yet are player deaths, and the lost soul mode after a player dies. Anyway, nothing has been tested yet so lots of bugs may appear later.
- After finishing some landmarks, we’ve started working on a new, bigger scenario layout, with a bigger river and a proper bridge, etc.
- We’ve continued work on the main characters, modelling is almost finished and we’ll start texturing / animation soon.