Firing Range 1.2 available now!

The latest update for Firing Range, 1.2, is available now on the Xbox marketplace. It features the following changes and additions:

  • An info message is shown if you aren’t hitting bullseyes on the first round.
  • The combo multiplier doesn’t drop to 0 when you miss a bullseye, it just is reduced a bit.
  • Increased a bit overall brightness.
  • Added indicators when a target is outside your field of view.
  • New shop category: Special Effects, with some special visualization modes such as night vision and old school.

You should be prompted to update the next time you start the game.

Have fun!

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WaaghMan February 7th, 2012 News 1 Comment

Little Racers STREET 1.1 update submitted for approval (Now with online!)

We’ve just submitted the first Little Racers STREET update for approval. It features the following changes:

  • New feature: Online multiplayer (over Xbox LIVE and System Link)
    • Play over internet with your career mode cars.
    • Earn money on these races.
    • Includes quick join, party invites, host migration, etc. All to ensure the game keeps going on, no matter what happens!
  • New section: Lap Records (shared online)
  • Your car is highlighted in crowded situations (this can be disabled in settings).
  • Reduced difficulty for Medium level.
  • Increased number of AI players in Career mode to 300 (only applies if you delete the career mode).
  • Reduced car braking power.
  • Changed the way reverse works now (you don’t have to release and press the brake to use reverse).
  • Improved race selection screen: Added an event title and times you raced / won the event. Also it should be properly shown on SD TVs.
  • Fixed minor issue that caused to incorrectly show your place in the mountain part.

The update should be approved and available for download someday next week. See you in the online races! 😉

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WaaghMan February 6th, 2012 News 2 Comments

Firing Range 1.2 update submitted for approval

We’ve just submitted the second Firing Range patch for approval. It features the following changes:

  • An info message is shown if you aren’t hitting bullseyes on the first round.
  • The combo multiplier doesn’t drop to 0 when you miss a bullseye, it just is reduced a bit.
  • Increased a bit overall brightness.
  • Added indicators when a target is outside your field of view.
  • New shop category: Special Effects, with some special visualization modes such as night vision and old school.
The update should be approved and available for download someday next week.

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WaaghMan January 26th, 2012 News Comments Off on Firing Range 1.2 update submitted for approval

Firing Range 1.1 patch is available now!

The Firing Range 1.1 update is available now on the Xbox Marketplace. You’ll be notified instantly if you start the game. It features the following changes:

  • Added axis invert options.
  • Added some muzzle flash lighting effects.
  • Reduced a bit default music volume.
  • Added a purchase sound to the shop.
  • Moved high scores button to the main menu.
  • Fixed some incorrect skin names.
  • Added 24 unlockable awards.
  • Fixed friend challenge texts.
  • Added crosshair color customization.
So now all of you that were used to play with inverted axis settings don’t have an excuse to try the game!

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WaaghMan November 18th, 2011 News Comments Off on Firing Range 1.1 patch is available now!

Firing Range 1.1 update submitted for approval

We’ve just submitted the first Firing Range patch for approval. It features the following changes:

  • Added axis invert options.
  • Added some muzzle flash lighting effects.
  • Reduced a bit default music volume.
  • Added a purchase sound to the shop.
  • Moved high scores button to the main menu.
  • Fixed some incorrect skin names.
  • Added 24 unlockable awards.
  • Fixed friend challenge texts.
  • Added crosshair color customization.
We’re sorry for those of you that couldn’t enjoy the game due to the lack of inverted axis settings on the release version, but don’t worry, it will be just a matter of days :).

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WaaghMan November 14th, 2011 News 1 Comment

Avatar Farm 1.3 update released

The third patch for Avatar Farm has been approved and is ready for download. You should be notified next time you start the game.

It features the following changes:

  • Added some debugging info to P2P score sharing, to help detect and solve the freeze issue (it may be already fixed though)
  • Fixed friend filtering on the high score list.
  • Increased the initial coins-cash to 500 and 5.
  • Increased a bit icon view distance.
  • Fixed crash when opening the shop in certain circumstances.
  • Added an automatic backup/restore feature to avoid data loss in case of freeze/crash.
  • Increased the enhanced water truck capacity to 1,000 units. Now the fuel for this vehicle is payed with cash.
  • Added a new vehicle (in two flavors): The Tree harvester.
  • Fixed some plant categories. Now the plant/tree category is shown in the shop details (so you can know which items can be sold in each building).
  • Increased daily reward to 500 coins and 1 cash.
  • Increased level up money reward a bit.

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WaaghMan September 25th, 2011 News 10 Comments

Avatar Farm 1.2 update released

Finally, 1 week after we submitted the second update, it’s available for download. Remember the changes:

  • (Maybe for sure this time)Fixed P2P Freeze during score sharing.
  • Added the concept of tools (tractor, seeder…) that improve farming speed.
  • Added 5 new plants: Tomato, Potato, Corn, Sunflower, Rice
  • Added 2 new decoration elements: Scarecrow, Clothes line
  • Fixed USA Flag not visible
  • Fixed flags not visible from one side
  • Added animations to all flags.
  • Increased level cap to 20.
  • Now you are asked to sign in with an account before playing
  • Added freeze and crash detection system to improve further bugfixing.
  • Added a progress indicator to the season text.
  • Improved scenery around the farm
Sadly, it seems the freeze bug hasn’t been fixed on this update as usual :(, and the freeze detector doesn’t seem to be working as expected, so we won’t be able to get more info on the issue (We experienced the freeze just one time, though).
Remember that if you experiment the freeze issue, you can disable P2P scores on the game settings and they will go away.

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WaaghMan September 5th, 2011 News 14 Comments

Avatar Farm 1.2 on Peer Review!

We’ve put the Avatar Farm 1.2 update on peer review, here are the changes and improvements.

  • (Maybe for sure this time)Fixed P2P Freeze during score sharing.
  • Added the concept of tools (tractor, seeder…) that improve farming speed.
  • Added 5 new plants: Tomato, Potato, Corn, Sunflower, Rice
  • Added 2 new decoration elements: Scarecrow, Clothes line
  • Fixed USA Flag not visible
  • Fixed flags not visible from one side
  • Added animations to all flags.
  • Increased level cap to 20.
  • Now you are asked to sign in with an account before playing
  • Added freeze and crash detection system to improve further bugfixing.
  • Added a progress indicator to the season text.
  • Improved scenery around the farm


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WaaghMan August 29th, 2011 News 4 Comments

Raventhorne 1.1 released

Raventhorne 1.1 was released this Saturday. The changes featured in this patch are:

  • Reduced enemy health to 75% of their previous value
  • Reduced enemy shock resistance (damage they can take before they are knocked off) to 60% of their previous value
  • Magic bar increases 200% faster
  • Tweaked many game variables to make the game easier
  • Added a difficulty setting (previously saved games are treated as normal difficulty).
  • Stamina replenishes faster
  • Enemies move slightly less (so connecting combos is easier)
  • Added enemy life bars (can be disabled on settings)

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WaaghMan August 29th, 2011 News 2 Comments

Avatar Farm patch 1.1 released (Still freezing, BUT!)

As some of you already know, the 1.1 patch for Avatar Farm has been released. This is the detailed list of changes:

  • Fixed some frequent background loading issues
  • (Hopefuly) fixed frequent freezes due to P2P score sharing
  • Added a setting to disable P2P Score sharing
  • Increased view distance of the plant icons
  • Increased player walk speed around 15%
  • Reduced experience gained for fast-growing plants
  • Increased experience required to level up
  • Increased level cap to 18. Some plant requirements have been updated to fit in the new range.
  • Fixed not being able to move up when you’re in the 2nd row, 1st column on the purchase screen.
  • Increased the time it takes for a plant to die in 50%. Also added a minimum of 12 hours for a plant to die.
  • A message is shown when you exit the game, showing the time you have until some plants start dying.
  • Recycling gathered land no longer gives 5 coins.
  • No autosave message is shown on trial mode.
  • Increased autosave interval to 5 minutes (instead of 2 minutes).
  • Reduced autosave duration by 25%.
  • Fixed not being able to set sound/music volume to 70.
  • Fixed Code 4 crash when trying to show more than 64 plant icons at the same time.
  • Fixed Trees not growing fruits on the correct season when loading the game.
  • Now trees won’t instantly grow fruits when purchased.
  • Added 2 new camera modes: Isometric (not exactly, but almost) and a global view to admire your farm 🙂 (you can’t play in this camera mode)
  • Fixed a minor camera rotation issue
  • The active camera is saved
  • Added new decoration elements: Country flags.
As the title says, sadly the freezing issues haven’t been fixed with the changes we did to the P2P score system.
But now there’s a way to disable P2P score sharing on the game settings, so you can get rid of the freeze just by disabling them.
Of course you won’t be able to mantain a syncrhonized scoreboard if you disable them, but you can always enable it for a while, wait for them to synchronize, and then disable again.
We’re still working on this and looking for the reason for these freezes, but, to tell the truth: Now we’re totally clueless. We’re out of ideas as of what can be happening now. So we can’t promise we’ll be able to fix it. But rest assured we’ll try our hardest.

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WaaghMan August 23rd, 2011 News 12 Comments