White Noise Tactics announced!

Screenshot of our most requested game!

white_noise_tactics

We’ve received lots of emails from users asking to add more depth and strategy to White Noise, so we’ve decided to start work on a new game called White Noise Tactics.

In WNT, your goal is to find 8 tape recorders while killing harmless monsters with firearms you pick along the way: Handguns, shotguns, etc.

Sure, you won’t feel even a bit of horror, but think of how frightened the monsters will be!

PS: Yeah, April’s fools, obviously! But there’s a little of truth in all this, stay tuned ;).

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WaaghMan April 1st, 2013 News 6 Comments

White Noise Online 1.1 update released!

White Noise Online v1.1 update has been released, you should receive a prompt asking you to update next time you start the game.

It features the following changes:

  • New features
    • New characters: Invisible Man and Woman, Chuck and Hannah
    • New scenario: Isla Grande
    • Some info is shown on the upper left corner when a player is talking.
    • Added difficulty selection (previous setting is treated as “Normal”).
  • Gameplay changes
    • Changed Scout skill behavior to avoid accidentally causing other players to die.
  • Other improvements
    • You can hear the monster growl sometimes when it’s pursuing you.
    • Changed the way positional sound and attenuation works (to have a better control over individual sound attenuations).
    • Added a 4 seconds countdown when starting the game on the lobby, so players can have some time to select their character before starting.
  • Bugfixes
    • Fixed “black screen” issue when a player is playing online on a gamepad other than the first.
    • Fixed critical error when redeeming bonus content codes.
    • Fixed being able to climb to one of the hand statues.

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WaaghMan March 21st, 2013 News 8 Comments

White Noise Online 1.1 submitted for certification

It took more than expected, but White Noise Online v1.1 has been finally submitted for certification!

White Noise Online Update 1

It features the following changes:

  • New features
    • New characters: Invisible Man and Woman, Chuck and Hannah
    • New scenario: Isla Grande
    • Some info is shown on the upper left corner when a player is talking.
    • Added difficulty selection (previous setting is treated as “Normal”).
  • Gameplay changes
    • Changed Scout skill behavior to avoid accidentally causing other players to die.
  • Other improvements
    • You can hear the monster growl sometimes when it’s pursuing you.
    • Changed the way positional sound and attenuation works (to have a better control over individual sound attenuations).
    • Added a 4 seconds countdown when starting the game on the lobby, so players can have some time to select their character before starting.
  • Bugfixes
    • Fixed “black screen” issue when a player is playing online on a gamepad other than the first.
    • Fixed critical error when redeeming bonus content codes.
    • Fixed being able to climb to one of the hand statues.

 

 

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WaaghMan March 14th, 2013 News 5 Comments

Dev diary: March 4th

Hey guys, how are you doing? Some time has passed since the last update, so here is what we’re doing lately:

  • We’ve received some feedback since White Noise Online was updated, and we’re currently working on the first update for the game.
    • We’ve fixed the “black screen” issue, but until the update is released, there’s a workaround posted here
    • Also fixed the crash that can occur when unlocking bonus content codes.
    • Added a how to play section with some tips and skill explanations.
    • We’ve been working on 4 new unlockable (by picking up tapes) characters, with new models (not just reskins). Some of them are “very special” characters, some are more common. There’s still some work left to finish them, I’d say we’re around 60% progress.
    • We’ve also started work on a whole new level for the game. Can’t tell for sure if this scenario will be included in the first update, or if it will be postponed for the next one, since we’ll have to thoroughly test it to make sure it’s balanced, etc.
    • If you have any suggestion to get a better game, don’t hesitate to put them in the comments section! 🙂
  • Last week we submitted the V1.5 update for Avatar Farm Online, and the approval process it’s almost finished! I’ll show the full details once it’s approved, but it adds some bugfixes and gameplay improvements, and a new wonder, the Manor.

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WaaghMan March 4th, 2013 News 22 Comments

White Noise Online – “black screen” issue

We’ve received some reports of people having trouble when starting an online game, getting a “black screen” and being able to hear the scenario, but the game never starts, while others just stay in the lobby and the game doesn’t start loading.

We’ve found the reason this is happening, it’s a bug related with the gamepad player index. We’re going to fix it on the next update, but it will take some time until it’s available.

Meanwhile, you can avoid the problem by just playing on the 1st gamepad (the one that has the top left corner lit on the guide button).

Our apologies for the issue.

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WaaghMan March 4th, 2013 News 3 Comments