White Noise Online v1.2 submitted for certification!

It features the following changes and additions:

  • New features
    • Added a talking icon in the Lobby.
  • Bugfixes
    • Fixed lost souls appearing on strange positions.
    • Fixed hearing voices when playing with the lost souls option enabled
    • Fixed Hannah not having a female voice.
    • Should have fixed some crashes during online play
    • Should have fixed some crashes during solo play with lost souls option enabled

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WaaghMan April 17th, 2013 News 6 Comments

Avatar Farm Online 1.7 update submitted for certification!

It features the following changes:

  • New features:
    • New kick/ban feature:
      • The host can now kick or ban players from the player list (Back button while playing).
      • Ban list is shared among all your farms.
      • The player list shows also people that recently left the farm, so you can ban them even if they quit right away.
      • There’s a button to lift all bans.
  • Gameplay changes:
    • Buildings can now be moved over space they are currently using.
  • Bugfixes:
    • Fixed player level not getting past 100.
    • Ignored timezone in time calculations. Note: Your farms might experience a time adjustment of a few hours right after the update.

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WaaghMan April 16th, 2013 News Comments Off on Avatar Farm Online 1.7 update submitted for certification!

Dev diary: April 12th

Hey guys, some updates on our current projects, and new screenshots!

We’ve continued development on our next project, codename SoulStone (until we find a better name!)

The goal of this project is to emulate the fun of dungeon exploring board games, such as Heroquest, Descent, etc. to a PC game, focusing on exploration and combat over character customization or complex inventory management that other games usually feature.

All these with nifty 3D graphics, aiming to look like you were playing an actual board game with miniatures!

Think of a mix between Final Fantasy Tactics, FTL and Diablo, and you might be close to what we want to achieve :).

As for our progress so far, we’ve more or less finished the first enemy, a small Ghoul. These ghouls will be equipped with an assorment of weapons, but they will be mostly harmless and easy to kill.


Ghoul2

Ghoul

We’ve also put together a room editor that will help us creating interesting layouts featuring different combat situations, traps, etc. It’s still on an early phase, but here is a sample of what we can do with it:

EditorWIP-20130412-1

EditorWIP-20130412-2

EditorWIP-20130412-3

EditorWIP-20130412-4

As for other projects:

  • We’ve spent some time trying to add Split Screen support to White Noise Online, but sadly we’ve decided to discard it, the feature proved to be way more troubling than expected (specially the sound), and taking too much from the horror experience. We’ll submit an update next week with small bugfixes though. After that, we’ll start work on a new scenario.
  • We’ve received  a few bug reports for Avatar Farm Online, but we’ve not been able to reproduce them yet, so not sure of when we’ll be able to submit an update.

 

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WaaghMan April 12th, 2013 News 6 Comments

Some teaser screenshots of our next project

Check them out!

Teaser Screenshot

captura2 (4)

As you might have guessed from our April’s Fools, we’re currently working on a new project. We’re not entering into details yet, but it’s a larger project than we’re used to, and the game will be more focused on PC distribution than Xbox, although we’ll try to mantain gamepad compatibility.

We’ll be sharing more info as development continues, we’re still very early in development so they will be mostly characters and scenario pictures.

We’ll start work soon on new updates for Avatar Farm Online (minor bugfixes mostly) and White Noise Online (new scenario and some bugfixes), don’t worry!

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WaaghMan April 5th, 2013 News 3 Comments

White Noise Tactics announced!

Screenshot of our most requested game!

white_noise_tactics

We’ve received lots of emails from users asking to add more depth and strategy to White Noise, so we’ve decided to start work on a new game called White Noise Tactics.

In WNT, your goal is to find 8 tape recorders while killing harmless monsters with firearms you pick along the way: Handguns, shotguns, etc.

Sure, you won’t feel even a bit of horror, but think of how frightened the monsters will be!

PS: Yeah, April’s fools, obviously! But there’s a little of truth in all this, stay tuned ;).

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WaaghMan April 1st, 2013 News 6 Comments

Avatar Farm Online v1.6 update released!

A new update is available for Avatar Farm Online. It features the following changes and additions:

  • New features:
    • New exclusive pets, themed on other Milkstone Studios games
    • Added an option in settings to run by default.
    • New item category: Fishing ponds, with 9 different ponds.
    • 2 New ground decorations
  • Gameplay changes:
    • Farm rank is now calculated by adding player level, farm level and wonder levels.
    • Increased player level cap to 200 (Farms still have a level 100 cap)
  • Bugfixes:
    • Fixed minor vote text issues in the leaderboards.

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WaaghMan March 25th, 2013 News 5 Comments

White Noise Online 1.1 update released!

White Noise Online v1.1 update has been released, you should receive a prompt asking you to update next time you start the game.

It features the following changes:

  • New features
    • New characters: Invisible Man and Woman, Chuck and Hannah
    • New scenario: Isla Grande
    • Some info is shown on the upper left corner when a player is talking.
    • Added difficulty selection (previous setting is treated as “Normal”).
  • Gameplay changes
    • Changed Scout skill behavior to avoid accidentally causing other players to die.
  • Other improvements
    • You can hear the monster growl sometimes when it’s pursuing you.
    • Changed the way positional sound and attenuation works (to have a better control over individual sound attenuations).
    • Added a 4 seconds countdown when starting the game on the lobby, so players can have some time to select their character before starting.
  • Bugfixes
    • Fixed “black screen” issue when a player is playing online on a gamepad other than the first.
    • Fixed critical error when redeeming bonus content codes.
    • Fixed being able to climb to one of the hand statues.

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WaaghMan March 21st, 2013 News 8 Comments

White Noise Online 1.1 submitted for certification

It took more than expected, but White Noise Online v1.1 has been finally submitted for certification!

White Noise Online Update 1

It features the following changes:

  • New features
    • New characters: Invisible Man and Woman, Chuck and Hannah
    • New scenario: Isla Grande
    • Some info is shown on the upper left corner when a player is talking.
    • Added difficulty selection (previous setting is treated as “Normal”).
  • Gameplay changes
    • Changed Scout skill behavior to avoid accidentally causing other players to die.
  • Other improvements
    • You can hear the monster growl sometimes when it’s pursuing you.
    • Changed the way positional sound and attenuation works (to have a better control over individual sound attenuations).
    • Added a 4 seconds countdown when starting the game on the lobby, so players can have some time to select their character before starting.
  • Bugfixes
    • Fixed “black screen” issue when a player is playing online on a gamepad other than the first.
    • Fixed critical error when redeeming bonus content codes.
    • Fixed being able to climb to one of the hand statues.

 

 

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WaaghMan March 14th, 2013 News 5 Comments

Dev diary: March 6th

Some updates on our work these days (which is mostly dedicated to updates as well 🙂 ).

  • We’ve continued work on new White Noise Online content:
    • 2 of the new characters are already finished, but the other 2 are still half-finished. Modelling is already finished, but texturing and animation will take a while yet.
    • The new scenario, set on a small and creepy island, is around 75% finished. Terrain and trees, grass, etc. is almost finished, but we still need to give it a few tests and place landmarks, etc.
    • We’ve added a 4 seconds countdown when starting a game in the lobby, to give players some time to select the characters.
    • Since the new content (specially the characters) might take a bit longer than expected, we’re not sure if we’ll wait until they’re finished for the update, or just leave them for the next version. Since there’s a rather nasty bug in the current version (the “black screen” issue mentioned in a previous post), it all depends on how many reports we get on the issue: If we see many people is suffering from it, we’ll submit the update right away, otherwise we’ll wait until the new content is 100% ready.
  • As for Avatar Farm Online, we’ve also worked on new content for it:
    • We’ve spent some time checking all the game economy and trying to balance things a bit.
      • Nothing too drastic, but we’ve increased a bit the earnings for some long-lasting plants (such as Pumpkins), and reduced money earned for some of the fast-planting crops (such as Clover or Melons).
      • We’ve also fixed many of the animals, some of them (such as Sheep) weren’t specially valuable, while others (such as Pigs) gave away too much money.
    • Although still in a very preliminary phase, we’re currently testing fishing ponds. Fishing ponds will be a new source of income, but we’re not 100% sure yet of how users will interact with them.
WaaghMan March 6th, 2013 News 8 Comments

Avatar Farm Online 1.5 update released!

The latest update for Avatar Farm Online, 1.5, has been approved and should be available for download soon. You will be prompted to update next time you start the game.

It features the following changes and additions:

  • New Farm Items
    • White Noise Online exclusive items (monster statue, arcade machine)
    • New wonder (Manor), not as hard to get as the Toy Castle or the Hamburger.
  • New features
    • Now you can like other people’s farms in the pause menu. The number of likes will be shown on the leaderboards and the farm list.
  • Improvements
    • Reduced number of files by 50% approx., the game should take a lot less time to load on some consoles.
    • Improved a bit performance of tree and building shadows
    • Now tractors can’t be refilled until they are at less than 33% capacity. This is done to avoid accidental refills and griefing.
    • Added a new permission level: Plant. This permission level allows to plant crops and plow over gathered land, and spend money in a limited way (feed animals, refill tractors…), but not place trees/buildings/animals. Please recheck your permission settings as they may have changed.
  • Bugfixes
    • Fixed incorrect Lemon tree icon
    • Fixed Critical Error crash when creating a farm
    • Some changes to the P2P score sharing system, trying to get rid of the freeze issue (yet again…)
    • Added extra checking that should remove glitched scores from the leaderboards
    • Cleared all leaderboard data (they will regenerate again after some days).

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WaaghMan March 4th, 2013 News 6 Comments