Dev Diary: May 3rd

After a few weeks without updates, here are some screenshots of our current project!

Work on the graphical part of the game has advanced, as well as the room editor, but gameplay-wise the game is still in a very early stage.

SoulStone 2013-05-03 14-38-07-52

SoulStone 2013-05-03 14-33-05-17

SoulStone 2013-05-03 14-43-52-25

SoulStone 2013-05-03 14-39-18-24


We think the atmosphere and sensation of playing a board game is there, and the game looks great! We hope to improve gameplay by next week and see what we can get.

Meanwhile, next week we’ll start work on the long awaited White Noise Online indoor map!

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WaaghMan May 3rd, 2013 News 11 Comments

Dev diary: April 12th

Hey guys, some updates on our current projects, and new screenshots!

We’ve continued development on our next project, codename SoulStone (until we find a better name!)

The goal of this project is to emulate the fun of dungeon exploring board games, such as Heroquest, Descent, etc. to a PC game, focusing on exploration and combat over character customization or complex inventory management that other games usually feature.

All these with nifty 3D graphics, aiming to look like you were playing an actual board game with miniatures!

Think of a mix between Final Fantasy Tactics, FTL and Diablo, and you might be close to what we want to achieve :).

As for our progress so far, we’ve more or less finished the first enemy, a small Ghoul. These ghouls will be equipped with an assorment of weapons, but they will be mostly harmless and easy to kill.



We’ve also put together a room editor that will help us creating interesting layouts featuring different combat situations, traps, etc. It’s still on an early phase, but here is a sample of what we can do with it:





As for other projects:

  • We’ve spent some time trying to add Split Screen support to White Noise Online, but sadly we’ve decided to discard it, the feature proved to be way more troubling than expected (specially the sound), and taking too much from the horror experience. We’ll submit an update next week with small bugfixes though. After that, we’ll start work on a new scenario.
  • We’ve received  a few bug reports for Avatar Farm Online, but we’ve not been able to reproduce them yet, so not sure of when we’ll be able to submit an update.


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WaaghMan April 12th, 2013 News 6 Comments