Zombie Football Carnage Gameplay video
In case you don’t follow us on Twitter or Facebook (and why not? You should be!), we’ve uploaded a gameplay video of Zombie Football Carnage on Youtube, check it out:
In case you don’t follow us on Twitter or Facebook (and why not? You should be!), we’ve uploaded a gameplay video of Zombie Football Carnage on Youtube, check it out:
Last week we showed you some concepts for our current project. We’ve been advancing at a good rythm and the game is almost finished!
The name is Zombie Football Carnage, in this game you’ll fight through several waves of increasing difficulty, grouped in matches. To slay the zombies and monsters you have three main weapons at your disposal: A football, a charged attack and a dash to escape from enemy attacks. While playing you’ll earn money, that allows you to purchase upgrades in the shop to reach further levels and get higher scores!
The game features 15 different enemies, each one with its own behavior, combined in more than 20 wave configurations, and more than 10 special weapons that you can use.
Here are the first screenshots for the game:
This is one of the biggest and best looking games we’ve ever done here at Milkstone Studios, and it shows off some of the improvements we’ve made in the engine during last months, so we’re proud of it :).
We expect to put the game into peer review some day next week. We’ll be posting more screenshots, boxart, info about the game and a gameplay video during the next days, so be sure to check it out!
Here is the final version of the Metro level, one of the many scenarios where the action will occur.
Some of you have asked what the game is about, since we only have posted images of enemies and scenarios. You’ll have to wait until next week, please be patient :).
New concept art for another scenario of the game: The Metro. We’re finishing this one right now, so we’ll show you the final version soon 🙂
More concept art! This time for a possible scenario of the game, the junkyard.
As promised, here it is, some concept art for our upcoming project, codenamed “Project #6” until we find a better name :).
These are concept arts for enemies on the game. Not all of them will be present on the final version, but some should be.
We’ll try to keep uploading bits of content once a day.
Hope you like them!
As you can see, we’ve updated the website with a new template, designed to give faster access to the most important sections in the website, and to give a nicer first look. We hope you like it.
And now the big news! Thanks mainly to the incredible success of Avatar Ninja!, which is near to reaching the 70,000 sales mark, we’ve been able to leave our full time jobs and start to dedicate 100% to Milkstone Studios, developing quality games on Xbox Live Indie Games! We’ve even rented a nice little office to work in, we’ll post some photos so you can see what we use to do the magic!
The results of that extra time dedicated to the games should result in many benefits for you, such as:
We are really excited with this new stage in the Milkstone Studios history, but we’re also a bit scared. Be assured we’ll do our best to release lots of high quality games during the next years! As usual, we’re open to suggestions, so please tell us if there’s something you want to discuss.
We’ve already started development of our next game (Not an Avatar-themed game this time!), we’ll post some pictures or videos as soon as we have something worth looking at.
Thanks for your encouragement during the last two years, we’ve been able to make our dreams reality 🙂
The Milkstone Studios Team.
This update includes the following changes:
Now the game has just hit the virtual shelves, we have some things planned for a future update, along with some bugfixes that were reported.
That’s the current list of changes we have in the works. If you have any suggestion or bug you want to report, just let us know by posting a comment here!
An update for Avatar Ninja is now available for the game. It features the following changes: