Wool Postmortem published
WaaghMan has just published a Postmortem for Wool. Check it out!
WaaghMan has just published a Postmortem for Wool. Check it out!
Note: This is a personal post written by me. I’m not talking in the name of the Milkstone Studios team, their opinions about the project could be different.
Wool has been our second project since the birth of Milkstone Studios, and we got the development process, and the engine, much more streamlined. Our hopes about the game were high, but they haven’t been fulfilled (only 750 sales in 4 months).
How the game did
Feel free to comment on the article!
As many of you already know, the first patch for MotorHEAT came out yesterday. The changes are the ones featured in a previous post, and 3 new achievements (2 of them are secret, go find out!).
Sadly, the P2P World rankings system isn’t working flawlessly yet, but it now works a bit at least. We already have 525 scores synchronized from other users, and the number is increasing at a steady rate.
Once we noticed that they weren’t working allright yet, we kept working on it until we found the issue/s.
So, what is/were wrong with it? Many things:
We’ve already fixed issues 3 and 4, but we won’t be able to submit a new patch until next Monday.
Our apologies about these problems, these two cases are hard to test with a small development team and we didn’t find them until now.
The current version of Wool (which uses the same World Rankings system) is also suffering from the 4 aforemented issues, so maybe we’ll release a patch which fixes them.
Happy Valentine’s Day to everyone! Why not spend a lovely afternoon playing a coop session of Wool? We’re sure both of you will enjoy it!
We’ve made some wallpapers so you can put some Wool love in your desktop or iPhone:
The folks at SFX-360 are hosting tomorrow their first Game Night of 2010, featuring the game Left 4 Dead 2.
Just by participating, you can win some prizes, one of theem being a copy of our game Wool!
More details can be found on the official post: http://sfx-360.com/index.php?idGameNight=1
An update for Wool has been made available. The two main features of this update:
Due to the P2P high scores feature, your previous high scores will be deleted (but not your progress).
Thanks to the P2P High scores, we can now hold a contest and give prizes. We’ll do it soon, meanwhile you can start training and pushing your scores, as they will be valid once the contest begins.
Remember that P2P scores can only be updated if you play the game at the same time that other people, so don’t worry if you can’t see other people scores yet, we’ll setup a server once the contest begins.
Wool has been mentioned in Co-Optimus as a coop Indie game worth checking out. You can check it out at the original article
An update for Wool has been made available. It features the following changes:
* Improved a lot UI performance, specially on the level select and high scores section, and when a level is finished
* Some other minor issues fixed
We have other update that will become available later which adds a new feature: Online high scores.
Resolution Magazine has reviewed Wool. You can check it out at the original article
It’s been almost two weeks since Wool came out, and we’d like to share our sales numbers with you:
* Trials: 6972
* Purchases: 620
* Purchase/Trial Ratio: 8.89 %
Maybe as a first impression they could look good if you’re not into sales numbers for XBLIG, but trust us, they aren’t. Remember Wool is sold at the price of one dollar, so the revenue that we get per copy is very low. We published the game at that price in order to get more people to try the game.
Now that Wool is out of any of the lists on the Xbox dashboard, sales have dropped significantly, being only 12 last day. To tell the truth, Little Racers has sold more units yesterday than Wool, despite it’s been more than 6 months since its appearance.
We’ve tried everything that’s in our hand (and keep trying) to promote the game, with little success. We truly think the game is worth well more than a single dollar.
The game is rated 3.25 stars, a very low value for the quality and fun level we think the game offers for just one dollar. We don’t know the reasons behind this awfully bad results, and that’s why we’re asking you, our fellow users.
Our intention from the beginning was to bring high quality gameplay and fun to the Xbox Live Indie games channel, but it seems we’ve done something terribly wrong. We’re always trying to improve, but we can’t learn from our mistakes if we don’t know what was the mistake.
We’d like everybody that read this and have rated low the game (3 stars or less) to put a comment and tell us why. We need complete sincerity so please be as harsh as you want.