As many of you already know, the first patch for MotorHEAT came out yesterday. The changes are the ones featured in a previous post, and 3 new achievements (2 of them are secret, go find out!).
Sadly, the P2P World rankings system isn’t working flawlessly yet, but it now works a bit at least. We already have 525 scores synchronized from other users, and the number is increasing at a steady rate.
Once we noticed that they weren’t working allright yet, we kept working on it until we found the issue/s.
So, what is/were wrong with it? Many things:
- (Already fixed)Clients didn’t wait until all the scores were received before disconnecting. That’s the reason because they worked sometimes, but when they reached a point where data needed more time to be sent (about 200 scores), they just stopped receiving anymore.
- (Already fixed)If something bad happened while connecting or sending data, the P2P score system would stop working during all the game session (although all the other features of the game would keep working all right).
- If you don’t have a valid Gold profile signed in on the first controller, the P2P Score system will never be able to find or create sessions. This is not an extremely rare case, specially if you have some music game instruments always connected.
- (The worst one)If after a search, the game finds more than one active sharing session, it will try to join both at the same time, which causes the P2P Score system to crash and stop working until the next time you run the game.
We’ve already fixed issues 3 and 4, but we won’t be able to submit a new patch until next Monday.
Our apologies about these problems, these two cases are hard to test with a small development team and we didn’t find them until now.
The current version of Wool (which uses the same World Rankings system) is also suffering from the 4 aforemented issues, so maybe we’ll release a patch which fixes them.