Avatar Ninja! 2 submitted for Peer Review

Avatar Ninja! 2 has been submitted for Peer Review, if everything goes smoothly it should be available for download next week.

We’ve been working hard on the sequel of our most successful game to date. Here are some of the key changes and improvements compared to Avatar Ninja!

  • Improved P2P Highscores:
    During the last year, we’ve been improving the performance and features of our P2P score sharing system. There should be no noticeable hiccups while you’re sharing scores with other players.
    We’ve also added a new feature for this game: Now you’ll be able to filter through daily, weekly, monthly and all time top scores!
  • More & better landscapes:
    While playing, you’ll be going through different scenarios. No more getting bored of seeing always the same background!
  • Friendly Avatars:
    You’re not alone in this training! During your game you’ll see some people running as well… maybe you know them?
  • New Hazards & Ninja Moves:
    Aside from the usual Jump-Duck-Throw shuriken actions, we’ve added two more actions: Slide (Press B Twice) & Double Jump (Press X twice). Of course, there are new hazards that will require you to use these powers…
  • Ninja spells:
    You now have the ability to cast a ninja spell from time to time (you’ll know when because you’ll have a special aura). There are two spells at your disposal: One will increase your combo multiplier, while the other will help you recover your health a bit. It’s up to you to decide what to use at each time!
  • Ninja Shop:
    Your task is harder this time, but don’t fear! You’ll be able to improve your abilities and purchase some improvements at the ninja shop! You’ll be a hero in no time!

Of course, there are lot of additional improvements and changes, but these are the ones I believe are the most important.

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WaaghMan June 30th, 2011 News 4 Comments

RavenThorne submitted to Dream Build Play

We’ve submitted our latest (and yet unreleased) game, RavenThorne, to the Dream Build Play 2011 contest. You can see the trailer here:

We’re adding the last minute details to be able to release it on Xbox LIVE Indie Games, we’ll let you know as soon as that happens. Stay tuned!

Soy1Bonus June 15th, 2011 News 1 Comment

Epic 7

Finally our first Windows Phone 7 game is out! Check out Epic 7, one of the best action-puzzle games of the iPhone finally on your Windows Phone. Incredibly addicting gameplay and solid performance makes this game the perfect example of pick-up & play fun. Check out the trailer to take a glimpse at the gameplay:

You can download it from the zune marketplace for 1$ or COMPLETELY FREE with ads! Hope you like it!

Soy1Bonus April 15th, 2011 News Comments Off on Epic 7

Forums!

We’ve set up a forum on the website, so you can provide feedback on our games on a better place than the comments section of the blog posts. Check it out and let us know your thoughts: http://www.milkstonestudios.com/forum

WaaghMan April 14th, 2011 News 1 Comment

Inflamous is OUT

Wow, will we ever stop releasing new games? Our latest creation is Inflamous, a game that started as a spark of creativity and we’ve been burning down our schedules to release it as soon as possible!

It includes 50 levels of flammable action that will help you to relieve the accumulated stress of your daily job! And just for 1$ on the Xbox LIVE Indie Marketplace!

Remember to rate it if you like it!

Soy1Bonus March 29th, 2011 News Comments Off on Inflamous is OUT

Infinity Danger 1.1 update

After having gathered the feedback by users, we’ve been working on an update for Infinity Danger that fixes the most common issues found.

  • Increased area size by 30% approximatedly
  • Decreased player ship collision box size by 50%
  • Added a red border so players can clearly see the arena limits
  • Decreased a bit the needle and ballistic weapons effectiveness.
  • Decreased laser beam opacity when it’s still charging.
  • Increased a bit game performance on higher levels.
  • If a slow frame rate is detected, the game speed is reduced a bit.
  • Piece destructions don’t push the enemy to the borders as much as before.
  • When the enemy is in the border of the arena, it will try to move to the center.

It will take some time for the patch to be available, expect at least one week from now.

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WaaghMan March 28th, 2011 News 2 Comments

Update for Zombie Football Carnage released

The second update for Zombie Football Carnage has been approved. You’ll receive a notification when you start playing the game.

This is mainly a bugfix release that addresses the following main issues:

  • Fixed P2P score sharing issues (yet again 🙂 ), now everything works as expected. If you have your local scores filled with people you don’t know (due to the error present in the last update), you’ll have to delete your saved game data to clean the list. Be warned you’ll also lose the improvements you could have bought on the shop. Sorry but there’s no other way to fix this.
  • Now the game doesn’t periodically pauses on some consoles due to ingame data saving.

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WaaghMan March 26th, 2011 News Comments Off on Update for Zombie Football Carnage released

Infinity Danger is OUT

We have a brand new game on the Xbox LIVE Indie Marketplace! It’s called Infinity Danger and it’s our love letter to bullet hell shooters in general and Warning Forever in particular. Check out the trailer!

You should download it from the Marketplace right now and give it a try, we’ve put our heart and soul into it and we’re very happy with the results!

Soy1Bonus March 22nd, 2011 News 14 Comments

Zombie Football Carnage update status

During the last week, we’ve been gathering feedback and suggestions from users, in order to finish the first update and make a better game.

The things we’ve planned so far are the following:

BUGFIXES:

  • Fixed many P2P score issues, such as not properly loading data from disk or not sorting data on the high score list.
  • Some people have experienced random lockups during play. We can’t tell for sure, but we’ve suffered from these as well and we’ve been trying our hardest to find the issue. Since it can happen on the game menu as well, we think it’s related to P2P score sharing, so it should be fixed as well.
  • Fixed some minor graphical glitches

GAMEPLAY CHANGES:

  • Reduced difficulty of all the 1st quarter waves (So it’s easier for absolute beginners, and a way to rest after a sudden death)
  • Increased “The Plague” wave difficulty (It was too easy to be a Sudden Death)
  • Reduced enemies movement speed and projectile speed, in order to reduce the game difficulty a bit.
  • Increased “Rinosaur Rex” wave difficulty a bit (Rather easy to be a Sudden Death)
  • Reduced “Dinobikers Attack” wave difficulty a lot (Too hard to be a 1st quarter)

NEW FEATURES:

  • Ask for a confirmation before exiting a game from the Pause menu.
  • Added a new background, the Junkyard
  • Added some basic instructions when the game starts, so people can learn the basic controls faster
  • Added new wave configurations, one per quarter, to increase a bit more the variety.

We expect to finish the patch someday next week. Until then, we’re still open to suggestions and feedback.

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WaaghMan February 27th, 2011 News 1 Comment

Zombie Football Carnage is OUT

Well, it has been out since friday, but it was hard to put it down to write this post…
Here’s the game’s trailer just for the sake of consistency 🙂

There are already very good reviews of the game, and we are truly happy to have appeared on Kotaku! We hope that everyone is having fun with the game and if you still don’t have it, check it out in the Xbox LIVE Indie Marketplace, it’s a lot of bloody carnage for one buck!

By the way, has anyone found a special enemy cameo we added from one of our previous games?

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Soy1Bonus February 21st, 2011 News 8 Comments