Firing Range 1.1 patch is available now!

The Firing Range 1.1 update is available now on the Xbox Marketplace. You’ll be notified instantly if you start the game. It features the following changes:

  • Added axis invert options.
  • Added some muzzle flash lighting effects.
  • Reduced a bit default music volume.
  • Added a purchase sound to the shop.
  • Moved high scores button to the main menu.
  • Fixed some incorrect skin names.
  • Added 24 unlockable awards.
  • Fixed friend challenge texts.
  • Added crosshair color customization.
So now all of you that were used to play with inverted axis settings don’t have an excuse to try the game!

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WaaghMan November 18th, 2011 News Comments Off on Firing Range 1.1 patch is available now!

Firing Range 1.1 update submitted for approval

We’ve just submitted the first Firing Range patch for approval. It features the following changes:

  • Added axis invert options.
  • Added some muzzle flash lighting effects.
  • Reduced a bit default music volume.
  • Added a purchase sound to the shop.
  • Moved high scores button to the main menu.
  • Fixed some incorrect skin names.
  • Added 24 unlockable awards.
  • Fixed friend challenge texts.
  • Added crosshair color customization.
We’re sorry for those of you that couldn’t enjoy the game due to the lack of inverted axis settings on the release version, but don’t worry, it will be just a matter of days :).

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WaaghMan November 14th, 2011 News 1 Comment

Firing Range available now!

Firing Range, the FPS aiming game, is now available for download on the Xbox Indies Marketplace. You can download it directly to your xbox via this link.

Here is the debut trailer:

Firing Range Debut Trailer

If you like the game, don’t forget to rate it on the Xbox Marketplace and help us spread the word! :) .

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WaaghMan November 11th, 2011 News 8 Comments

Announcing our web store for PC games!

We are currently in the process of porting some of our previous games to PC/Windows, and we’ve set up a small web store in the product pages. Although there are still some things to work out in our website to make it easier for visitors to check out the games, the store should be completely functional. You can use credit cards or a Paypal account.

For now, only MotorHEAT is available in the store, but we plan on getting Zombie Football Carnage and Infinity Danger very soon. You will have demos at your disposal as well.

And, to celebrate, we’re starting with a 50% discount on the MotorHEAT full version! Just use the MH_RELEASE code when asked for a coupon and you’ll get the game for half the price! This will only work until Sunday Nov 13th!

Click here to view the products available.
You can download the MotorHEAT demo on the product page: http://www.milkstonestudios.com/motorheat/.

Please bear in mind that, although we’ve tested the game thoroughly, it’s our first game available for windows, so some issues can arise during gameplay or during setup. If that’s the case, please contact us and we’ll help you! Also remember you can try the demo before you buy the final game, to ensure it works properly :).

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WaaghMan November 11th, 2011 News 1 Comment

Infinity Danger Boss evolution algorithm

We’ve been asked by a few users how the boss evolution system works, so we’ve decided to make a detailed post about it.

As the game description says, the boss evolves based on your behavior and performance during the game. So even when starting from the same point, it’s unlikely you’ll have exactly the same evolution pattern.

Boss evolution parameters

The boss has three sets of parameters that evolve over time:

  • Main stats: There are four main stats that are shown at the start of each wave. When a wave ends, one of them increases in 1 point.
    • Mobility: This stat increases the boss general maneuverability (speed and rotation). A boss with high mobility will move and rotate faster. This makes a little more difficult to concentrate fire on certain points, and long arms are more dangerous because of the increase rotation.
      Each mobility point increases boss speed around 5%.
    • Armor:  This stat reduces the damage caused to the boss pieces (only the pieces, not turrets), making them harder to destroy.
      Each armor point reduces damage by around 5% (Don’t worry, 20 armor points doesn’t equal to 0% damage).
    • Turret:  Maybe the most dangerous stat, the turret level increases turret protection and increases turret rotation speed, so they can aim faster at you.
      Each turret point reduces damage by around 5% , and increases rotation speed by 5%.
    • Shot: Also a dangerous stat, it just increases turrets fire rate.
      Although not exact (the time spent between shots is a bit random), each shot point decreases the wait between shots by 5%.
  • Piece evolution: On each wave, a new piece appears on each of the 4 boss “arms”. Both rear and front sides are simmetrical, so left and right sides are treated equally.
    This new piece always removes a turret from the body, but adds new turrets attached to the piece itself, so the firepower is always increasing by around 4-6 new turrets on each wave.
  • Weapon evolution: On each wave, new turrets appear (attached to the new piece), and there’s a chance previous turrets can evolve to fit a turret type that’s proven to be more strong against the player.

Evolution details

So, now we know what things evolve on each wave, but how they do them? Well, it’s simple:

  • Main stats: The stat that evolves depends on the first thing that the player destroys at the beginning of each wave:
    • Turret on the front: Increases mobility stat
    • Piece on the front: Increases shot stat
    • Turret on the rear: Increases turret stat
    • Piece on the rear: Increases armor stat
    • Anything else (Main Core): Increases mobility stat
  • Pieces: Both on front and rear, a new piece appears. The piece shape is random and doesn’t depend on player behavior.
    The point where the piece appears varies with the following rules:
    • If the first thing destroyed on the front / rear part is a turret, a new piece appears on that point.
    • If the first thing destroyed on the front / rear part is a piece:
      • If the piece still has some turrets directly attached to it, a new piece appears in place of a randomly selected turret.
      • If the piece has only other pieces attached to it, a random child piece is selected, and the process continues until a turret is found (and replaced).
    • If the front rear is not destroyed (direct core hits), it’s treated as if the first piece was destroyed.
  • Weapons: During the whole game, we keep a table where we count the amount of  turrets destroyed and the number of player kills of each turret type.
    When the wave ends,a random type based on this data is selected for the new turrets that will appear.
    The weight of each type is based on a rather complicated formula, but it can vary between 50% and 300% depending on the proportions of kills and destroys.
    The new turrets  will all have this selected type, and existing turrets have a 20% chance of changing its type to the new one as well.
And that’s all the magic behind the Infinity Danger boss evolution system. As you can see, it allows to do some tricks to force evolution in the way you prefer, such as shooting at certain points to force evolution on that side, or to increase certain boss stats in detriment of others, even getting yourself killed by weak weapons.
Let us know your thoughts on this :).

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WaaghMan November 10th, 2011 News 5 Comments

Avatar Panic available now!

Our latest game, Avatar Panic, is now available for download!

You can download the trial, or purchase the full version for just one dollar on the Indie games section of the Xbox Marketplace, or via this link.

If you like the game, don’t forget to rate it on the Xbox Marketplace to help us spread the word! :).

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WaaghMan October 19th, 2011 News Comments Off on Avatar Panic available now!

Avatar Farm 1.3 update released

The third patch for Avatar Farm has been approved and is ready for download. You should be notified next time you start the game.

It features the following changes:

  • Added some debugging info to P2P score sharing, to help detect and solve the freeze issue (it may be already fixed though)
  • Fixed friend filtering on the high score list.
  • Increased the initial coins-cash to 500 and 5.
  • Increased a bit icon view distance.
  • Fixed crash when opening the shop in certain circumstances.
  • Added an automatic backup/restore feature to avoid data loss in case of freeze/crash.
  • Increased the enhanced water truck capacity to 1,000 units. Now the fuel for this vehicle is payed with cash.
  • Added a new vehicle (in two flavors): The Tree harvester.
  • Fixed some plant categories. Now the plant/tree category is shown in the shop details (so you can know which items can be sold in each building).
  • Increased daily reward to 500 coins and 1 cash.
  • Increased level up money reward a bit.

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WaaghMan September 25th, 2011 News 10 Comments

Avatar Farm 1.2 update released

Finally, 1 week after we submitted the second update, it’s available for download. Remember the changes:

  • (Maybe for sure this time)Fixed P2P Freeze during score sharing.
  • Added the concept of tools (tractor, seeder…) that improve farming speed.
  • Added 5 new plants: Tomato, Potato, Corn, Sunflower, Rice
  • Added 2 new decoration elements: Scarecrow, Clothes line
  • Fixed USA Flag not visible
  • Fixed flags not visible from one side
  • Added animations to all flags.
  • Increased level cap to 20.
  • Now you are asked to sign in with an account before playing
  • Added freeze and crash detection system to improve further bugfixing.
  • Added a progress indicator to the season text.
  • Improved scenery around the farm
Sadly, it seems the freeze bug hasn’t been fixed on this update as usual :(, and the freeze detector doesn’t seem to be working as expected, so we won’t be able to get more info on the issue (We experienced the freeze just one time, though).
Remember that if you experiment the freeze issue, you can disable P2P scores on the game settings and they will go away.

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WaaghMan September 5th, 2011 News 14 Comments

Avatar Farm 1.2 on Peer Review!

We’ve put the Avatar Farm 1.2 update on peer review, here are the changes and improvements.

  • (Maybe for sure this time)Fixed P2P Freeze during score sharing.
  • Added the concept of tools (tractor, seeder…) that improve farming speed.
  • Added 5 new plants: Tomato, Potato, Corn, Sunflower, Rice
  • Added 2 new decoration elements: Scarecrow, Clothes line
  • Fixed USA Flag not visible
  • Fixed flags not visible from one side
  • Added animations to all flags.
  • Increased level cap to 20.
  • Now you are asked to sign in with an account before playing
  • Added freeze and crash detection system to improve further bugfixing.
  • Added a progress indicator to the season text.
  • Improved scenery around the farm


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WaaghMan August 29th, 2011 News 4 Comments

Raventhorne 1.1 released

Raventhorne 1.1 was released this Saturday. The changes featured in this patch are:

  • Reduced enemy health to 75% of their previous value
  • Reduced enemy shock resistance (damage they can take before they are knocked off) to 60% of their previous value
  • Magic bar increases 200% faster
  • Tweaked many game variables to make the game easier
  • Added a difficulty setting (previously saved games are treated as normal difficulty).
  • Stamina replenishes faster
  • Enemies move slightly less (so connecting combos is easier)
  • Added enemy life bars (can be disabled on settings)

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WaaghMan August 29th, 2011 News 2 Comments