Motor Heat Work in progress video

Our current project, finally named “Motor Heat”, is almost finished. We’ve uploaded a new video which shows the gameplay and some extra graphics details. Available soon on the Indie Games Channel!

You can post any comments on the Youtube page or here, we’ll appreciate any suggestion.

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WaaghMan February 4th, 2010 Games, Motor Heat, News 3 Comments

Wool is out!

wool-iconWool has been finally approved into the Xbox LIVE Indie Marketplace, so you can download it right now for just 80 MSP (that’s 1$). As usual, there’s a free demo that you can try, and we’re open to all kinds of suggestions to improve the game, so please send an email if you have anything you want to tell us.

And don’t forget to rate the game if you like it!

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Soy1Bonus November 17th, 2009 Games, News, Wool 8 Comments

Wool enters the peer review phase!

Finally, after months of hard work, our beloved game Wool has entered peer review. We’ve put lots of care and love while making this game to ensure every player get as much fun as possible from this game (remember, it will be available at only 80 MP).

We’re currently working on the game trailer, by tomorrow we should have it finished and published on Youtube.

Trust us, you’ll like it. A lot. Even black sheep.

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WaaghMan November 10th, 2009 Games, News, Wool No Comments

Player gamertag list for online matches

Some users have reported that finding people to play an online match of Little Racers is difficult. We’ve created a list of gamertags to help you find other users eager to race with you.

The gamertag list can be found here.

If you’re interested in appearing in the list, just post a comment on it and we’ll add it right away.

If you have any other suggestions to improve the online experience, just tell us and we’ll do our best.

WaaghMan October 27th, 2009 Games, Little Racers, News No Comments

Little Racers XBLIG Session on Monday 26th

XBLIG Sessions is an initiative formed by many XBLIG review sites, made to allow players pit their skills against the developers of Indie games with online capabilities.

Little Racers is the first game to be featured. If you’re interested in playing some online races with us, just look for races on Monday 26th Oct, 8.30 pm GMT, we’ll be hosting some sessions.

You can get more information and some gamertags in the XboxHornet blog post

See you there!

WaaghMan October 24th, 2009 Games, Little Racers, News 1 Comment

Presenting our current project: Wool

We are proud to present the first screenshots of Wool, the next game by Milkstone Studios for Xbox Live Indie Games.

Wool is a game with a single objective: Guide as many sheeps as posible to the pen at the end of the level. Obviously, this won’t be so easy: Survival is hard for sheeps with no sense of danger.

If you bark now, the sheeps will probably end up drown into the lake

If you bark now, the sheeps will probably end up drowned into the lake

To reach this objective, you can use your sole presence, which causes some fear to the standard sheep, and your powerful bark, which makes most sheeps flee from you. But be careful, you don’t want a flock of sheeps running towards dangerous hazards.

Sheeps tend to go in flock, except when they flee

Sheeps tend to go in flock, except when they flee

As anyone knows, sheep tend to group in flocks, so usually they can be guided without much problem when there is no danger… except for black sheeps. These sheeps tend to be more individual, and other sheeps don’t like them.

Don't forget about the time limit

Don't forget about the time limit

Full version of Wool will feature a campaign with at least 30 levels of single and cooperative play for up to 4 local players, and a special versus mode, for only 80 Microsoft Points. Our estimations are that the game will be ready to enter the peer review phase in around a month.

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WaaghMan September 30th, 2009 Games, News, Wool 7 Comments

Little Racers sales numbers

It’s been a lot of time since we posted our last sales data, so here’s our latest information for you to know.

Here are the current numbers (as of 09/16/2009):

  • Little Racers trial downloads: 50709
  • Little Racers full purchases: 2630
  • Conversion rate: 5.18%

The following chart shows the download / purchases amount over time:

Little Racers sales as of September 16th 2009

Little Racers sales as of September 16th 2009

Also shown in logarithmic view, so the relation between downloads and sales is shown more clearly:

Little Racers sales as of September 16th 2009 (Logarithmic)

Little Racers sales as of September 16th 2009 (Logarithmic)

As you can see, most of the purchases have been done over the first days, with an extra boost when extra countries were made available and the ratings system was implemented on first days of August.

We’ll post some information about our next game in a few days, among other new features on this website, so please stay tuned!

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WaaghMan September 16th, 2009 Games, Little Racers, News 2 Comments

2nd Little Racers Twitter giveaway contest winners announced

Our second Twitter giveaway contest has finished. We’re glad to announce the nicks of the 4 winners, one of each will get a free redeem code for the full Little Racers game:

Congratulations to all of them! Each one should have received their code on a direct message via Twitter. The codes will have a validity of three months, if they haven’t been used by then it we’ll consider them as available for future promotions.

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WaaghMan September 12th, 2009 Games, Little Racers, News No Comments

Little Racers reachs 2,500 sales! We’re giving away 4 free codes to celebrate!

Little Racers has just reached 2,500 sales on Xbox Live Indie Games! To celebrate it, we’re giving away 4 free codes of the game.

If you’re interested in receiving one of these free codes, all you have to do is retweet our message on Twitter. On September 12th, we’ll pick the winners at random. Codes will be sent via direct message on Twitter.

Meanwhile, you can try the game on your Xbox 360 and have some fun playing the demo version!

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WaaghMan September 8th, 2009 Games, Little Racers, News 1 Comment

Little Racers Twitter promotion game

Introduction

As you probably already know, today the latest update of Little Racers (v1.3) has been released.

Although we would be more than happy to continue working on the game, making more upgrades and adding new features, our time is limited and currently the game is not getting enough sales to justify the resources that would take to improve it. So, if everything continues like this, v1.3 will be the last update of Little Racers.

We’re doing our best, trying to market the game in every way possible, but our resources are very limited and can’t invest money on advertising, specially for such a limited market as Xbox Live Community Games is.

The plan

We’ve come up with an idea that could work, but we need some help from our fellow readers and Little Racers fans. To make it simple: You help us promote Little Racers, and we’ll add new content and updates to the game. Don’t be afraid, there’s no money involved in this. All you need to play this promotion game is a Twitter account.

Below you’ll find some of the features that some users have asked for, and some others that we have thought of. Every feature has a cost assigned: That’s the number of tweets needed for the update to be enqueued into our development plan.

The rules

If you’re interested in one (or more) of the items, all you have to do is to post a Tweet with the tags #xblcg , #littleracers , and the update you’re interested in. For example, if you’re interested in the “More tracks” item, you could post a Tweet with the text “I’ve played Little Racers and want more tracks! #xblcg #littleracers #moretracks”.

We’ll check Twitter every day for tweets with the #littleracers tag, and update the item count with the new data. Twitter accounts with less than 10 followers will count only as 0.25 points, and those with no followers will not count. This is to avoid creation of empty Twitter accounts.

It is possible to vote for more than one item if you’re interested, at least until we get some feedback on this contest. Of course, the best way to achieve the required number of tweets is by telling your friends about the game so they retweet your vote.

The available items

  • Additional cars. 35 Tweets per car. #morecars
  • Tweak: Reduce wall bouncing efectiveness: 35 Tweets. #removewallbouncing
  • Additional tracks. 2/50 Tweets per track. #moretracks
  • Dynamic camera that follows the player with a higher level of zoom (only for single player matches). 100 Tweets. #improvedcamera
  • Ability to set favorite tracks so that they appear more often.100 Tweets. #favoritetracks
  • Additional in-game sounds (Different engine and crash sounds). 100 Tweets. #moresounds
  • Improve online multiplayer experience (post-race screen): 125 Tweets. #onlinemultiplayer
  • Graphical improvements (Bloom, smoke distortion, etc.). 150 Tweets. #bloom
  • Weather effects: Rain, Night, Wind, Snow… 150 Tweets. #weathereffects
  • Improve game menus (font readability, improve usability of some sections, etc.). 175 Tweets. #improvemenu
  • Background game finder to look for online opponents while playing single player. 1/250 Tweets. #backgroundfinder
  • Online lap records. 200 Tweets. #onlinerecords
  • Challenge mode, with missions like “Beat this lap time”, “Win this race”, “Win and don’t crash”, etc. 250 Tweets. #challengemode
  • Drop game price to 200MP: 2/500 Tweets. #dropprice
  • Track editor: 1/750 Tweets. #trackeditor
  • Single player career mode: 1000 Tweets. #careermode

Please take in mind that, even if the item gets enough tweets, it won’t be done right away, it will take some time to develop etc. Also, the required number of tweets could change over time, depending on the impact of this promotion on sales.

Of course, if you have any kind of feedback or idea about this promotion attempt, or some additional items that we could add to the list, we’re more than eager to listen to it.

Thanks for your time,
The Milkstone Studios Team

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WaaghMan July 7th, 2009 Games, Little Racers, News 6 Comments