Ziggurat, the roguelike FPS shooter, available now on Wii U America!

We’re proud to announce that Ziggurat is releasing today on the American region of the Wii U eShop!

Ziggurat is available on Wii U, Xbox One, PS4, Steam and GOG for $14.99/14.99€

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WaaghMan August 18th, 2016 News Comments Off on Ziggurat, the roguelike FPS shooter, available now on Wii U America!

Ziggurat coming to WiiU on June 30th!

The highly successful Dungeon Crawling FPS game Ziggurat is set to release on the Europe WiiU eShop on June 30th. North America will follow some time later, we don’t have the exact date yet.

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WaaghMan June 27th, 2016 News Comments Off on Ziggurat coming to WiiU on June 30th!

Ziggurat hitting the Shelves today!

After being a commercial and critical success in digital stores, Ziggurat is heading now for Retail!

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WaaghMan February 19th, 2016 News Comments Off on Ziggurat hitting the Shelves today!

Vote Ziggurat for Gamelab 2015 Public Award!

Hello guys,

Ziggurat is currently nominated to the Gamelab 2015 Public Award, so we’d love your help in getting that award!

Let’s do a deal, if you help us getting to the top 4 nominees, we’ll pause work on our next game for some time and work on a new Ziggurat content update (for free, as usual). This update would probably add a new enemy, a new unlockable character and new room layouts.

Thank you for your help!

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WaaghMan May 31st, 2015 News Comments Off on Vote Ziggurat for Gamelab 2015 Public Award!

Ziggurat available now on PS4

Ziggurat has just been released on PS4!

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WaaghMan April 22nd, 2015 News Comments Off on Ziggurat available now on PS4

Ziggurat available now on Xbox One

Ziggurat has just been released on Xbox One!

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WaaghMan March 20th, 2015 News Comments Off on Ziggurat available now on Xbox One

Ziggurat coming to Xbox One on March 20th!

Ziggurat, the Dungeon Crawling FPS game, will be released on Xbox One on March 20th.

The Xbox One version features all improvements and new content that the PC version has received over the past months, and we have worked hard to ensure the game looks and plays great on the console.

We’d like to thank the ID@Xbox team for this opportunity and their great support throughout the whole process 🙂

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WaaghMan March 10th, 2015 News Comments Off on Ziggurat coming to Xbox One on March 20th!

Ziggurat available now!

Ziggurat has finished its Early Access period and can be purchased on Steam at a discounted price for the next week.

It’s also available on the Humble Store, in case you prefer it that way.

We’re working into giving players who purchased the game in Early Access a gift for your support, in the form of a free game.

Don’t forget to comment on the forums your impressions, as we plan on adding more content and updates to the game in the near future 🙂

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Soy1Bonus October 24th, 2014 News Comments Off on Ziggurat available now!

We have a date for Ziggurat Early Access: August 14th!

Ziggurat will be released in Early Access by August 14th.

Our goal is to offer a game packed with content, fun and balanced to play, and for that we want to hear your feedback while we are on the final stages of development.

Ziggurat is already in an advanced enough stage to be enjoyed, and we sincerely believe you’ll like it, but we think that with your help it will get even better!

To reward your help and support on a game not fully finished yet, Ziggurat will be available for a lower price during the entire Early Access.

Of course, we’ll love to hear your opinions and feedback on the game, and will do our best to improve it not only during Early Access, but after it’s finally released too.

You can join now the official game group http://steamcommunity.com/games/ziggurat/ and share your thoughts on the discussion forums.

And don’t forget to add the game to your wishlist!

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WaaghMan August 7th, 2014 News Comments Off on We have a date for Ziggurat Early Access: August 14th!

Ziggurat on Gamelab 2014: Chronicles of our first public demo

Past week we got to Gamelab 2014 on Barcelona and showcased a playable demo of Ziggurat on a booth for 3 days straight.

During those three days, over 100 people tried the game, and most of them were both suprised and pleased by how the game looked and played. We intended to do a Twitch stream of the entire event, but the WiFi wasn’t fast enough so it wasn’t possible.

This demo also helped us gather plenty of data on game difficulty and balance on specific enemies and weapons, as well as some important feedback on what gameplay elements and goals needed more work. Some stats of the data we have collected:

  • Over 130 plays were logged, with almost 7,000 enemies spawned
  • Around 56,000 shots were made, with a 70% overall accuracy
  • The incendiary bomb was the most effective weapon, causing a total of 7,500 points of damage
  • Cockatrices, one of the basic enemies, were 4 times more dangerous than expected, killing a total of 34 players.

We didn’t take as many pictures as we’d wanted, we had our hands full with all the people testing the game :), but here are a few of them:

 

IMG_20140625_151036 IMG-20140625-WA0000 (1)

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WaaghMan July 2nd, 2014 News Comments Off on Ziggurat on Gamelab 2014: Chronicles of our first public demo