Little Racers trailer available on GameTrailers

We’ve got our Little Racers Trailer published on GameTrailers. Check it out in HD!

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WaaghMan July 10th, 2009 News Comments Off on Little Racers trailer available on GameTrailers

Little Racers Twitter promotion game

Introduction

As you probably already know, today the latest update of Little Racers (v1.3) has been released.

Although we would be more than happy to continue working on the game, making more upgrades and adding new features, our time is limited and currently the game is not getting enough sales to justify the resources that would take to improve it. So, if everything continues like this, v1.3 will be the last update of Little Racers.

We’re doing our best, trying to market the game in every way possible, but our resources are very limited and can’t invest money on advertising, specially for such a limited market as Xbox Live Community Games is.

The plan

We’ve come up with an idea that could work, but we need some help from our fellow readers and Little Racers fans. To make it simple: You help us promote Little Racers, and we’ll add new content and updates to the game. Don’t be afraid, there’s no money involved in this. All you need to play this promotion game is a Twitter account.

Below you’ll find some of the features that some users have asked for, and some others that we have thought of. Every feature has a cost assigned: That’s the number of tweets needed for the update to be enqueued into our development plan.

The rules

If you’re interested in one (or more) of the items, all you have to do is to post a Tweet with the tags #xblcg , #littleracers , and the update you’re interested in. For example, if you’re interested in the “More tracks” item, you could post a Tweet with the text “I’ve played Little Racers and want more tracks! #xblcg #littleracers #moretracks”.

We’ll check Twitter every day for tweets with the #littleracers tag, and update the item count with the new data. Twitter accounts with less than 10 followers will count only as 0.25 points, and those with no followers will not count. This is to avoid creation of empty Twitter accounts.

It is possible to vote for more than one item if you’re interested, at least until we get some feedback on this contest. Of course, the best way to achieve the required number of tweets is by telling your friends about the game so they retweet your vote.

The available items

  • Additional cars. 35 Tweets per car. #morecars
  • Tweak: Reduce wall bouncing efectiveness: 35 Tweets. #removewallbouncing
  • Additional tracks. 2/50 Tweets per track. #moretracks
  • Dynamic camera that follows the player with a higher level of zoom (only for single player matches). 100 Tweets. #improvedcamera
  • Ability to set favorite tracks so that they appear more often.100 Tweets. #favoritetracks
  • Additional in-game sounds (Different engine and crash sounds). 100 Tweets. #moresounds
  • Improve online multiplayer experience (post-race screen): 125 Tweets. #onlinemultiplayer
  • Graphical improvements (Bloom, smoke distortion, etc.). 150 Tweets. #bloom
  • Weather effects: Rain, Night, Wind, Snow… 150 Tweets. #weathereffects
  • Improve game menus (font readability, improve usability of some sections, etc.). 175 Tweets. #improvemenu
  • Background game finder to look for online opponents while playing single player. 1/250 Tweets. #backgroundfinder
  • Online lap records. 200 Tweets. #onlinerecords
  • Challenge mode, with missions like “Beat this lap time”, “Win this race”, “Win and don’t crash”, etc. 250 Tweets. #challengemode
  • Drop game price to 200MP: 2/500 Tweets. #dropprice
  • Track editor: 1/750 Tweets. #trackeditor
  • Single player career mode: 1000 Tweets. #careermode

Please take in mind that, even if the item gets enough tweets, it won’t be done right away, it will take some time to develop etc. Also, the required number of tweets could change over time, depending on the impact of this promotion on sales.

Of course, if you have any kind of feedback or idea about this promotion attempt, or some additional items that we could add to the list, we’re more than eager to listen to it.

Thanks for your time,
The Milkstone Studios Team

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WaaghMan July 7th, 2009 News 6 Comments

Little Racers 1.3 available for download

v1.3 update for Little Racers is available for download. You’ll have to redownload the game since updates aren’t automatic yet in Xbox Community Games.

You can do it directly from this link, or in the Xbox Marketplace in Community Games -> Racing & Flying -> Little Racers.

This is mainly a bugfix release. It features the following improvements:

Bugfixes

  • Fixed crash issues when the connection couldn’t be established while trying to join a game from an invite or via the find games section
  • Fixed crash when directly starting the game from an accepted invite

Improvements

  • In networked games, other cars’ horn is silenced when a car reaches the finish line.
  • Now cars can be controlled with the D-Pad.
  • Improved upsell screen.
  • Fixed minor translation issues both in spanish and english.

This is probably the last update of the game in the near future, we’re focusing on 2 new games, we’ll post updates on their development soon. Also we’ll be starting a special promotion attempt on Little Racers soon, so please stay tuned.

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WaaghMan July 7th, 2009 Game Update 1 Comment

Little Racers 2nd trailer available

The second trailer for Little Racers is now available on Youtube.

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WaaghMan June 25th, 2009 News Comments Off on Little Racers 2nd trailer available

Multiplayer issues detected in Little Racers

We have got feedback from some people, and experienced the problem ourselves too. In some cases, when trying to join an online game, it crashes to the dashboard with a “Code 4” error.

This error happens when the connection can not be established, we’re not sure yet about the reasons for this. Also it seems that accepting an invite when the game is still not loaded also causes a crash.

We’re working on a patch that should treat both errors aproppiatedly and show a message instead of crashing.We’ll try to determine the reason of the failed connections too.

Until the patch is issued, we recommend you to join a game via “Quick connect” instead of “Find Games” or accepting an invite. The quick connect option does not cause the crash, it just creates another session if you can’t connect to an existing one.

We want to thank everyone that is out there playing online, we’ve had lots of fun racing against you.

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WaaghMan June 24th, 2009 News 1 Comment

Little Racers 1.2 available for download

Finally, after a troubled review, the v1.2 update is available for download. You’ll have to redownload the game since updates aren’t automatic yet in Xbox Community Games.

You can do it directly from this link, or in the Xbox Marketplace in Community Games -> Racing & Flying -> Little Racers.

Remember the changes for this revision. The most important ones are the freezing fix and the incorporation of the Multiplayer mode.

Full Change log from the v1.1 version:

Bugfixes

  • Fixed freeze issues that happened on V1.1, they were due to the Sound.Play() framework bug and memory leaks.

Gameplay tweaks

  • Lightened car textures to improve visibility and details.
  • Reduced engine volume
  • Handicap effect is more smoothed to reduce the “stats hiccup” that it could produce
  • Set a minimum speed below which the car doesn’t reduce speed when crashing
  • Now cars going over a wrong side can’t collide with other cars. They get a ghost effect when this happens.
  • Crashes don’t affect car attributes at all (before they did for half second).
  • Improved cars grip.
  • Cars are slowed a little more when skidding
  • Cars can turn a little better when skidding.
  • Reduced a bit max car speed.
  • “Random” Car class only selects classes between E and A, to avoid too slow or too fast cars.
  • Lessened wait time after choosing cars to 3 seconds

Improvements

  • Improved a lot game performance on crowded races.
  • Improved ingame font readibility.
  • Improved upsell screen.
  • Sign in screen shows the sign in level needed (Guest on local games, Signed in on System Link, and Gold over Xbox LIVE).
  • Reduced gamertag text size on sign in screens.
  • Improved the song start system when starting a race.
  • Player icons aren’t show on race countdown
  • Improved skid particles

New features

  • Online Multiplayer mode
  • System link, Xbox Live
  • Integrated championship mode, can be restarted over and over.
  • Joining system much like Race Driver GRID: You can join while a race is in progress but cannot race until the current race finishes.
  • Allows host migration
  • Allows invites
  • Quick join and find game features.
  • Public and private session features.
  • Added dynamic obstacles to many tracks, they serve two purposes: Add more movement on screen (races were a bit “static”) and serve as walls, but less clausthrophobic.
  • When a crash issue is found, the game tries to show the exception message on screen instead to giving a Code 4 directly.
  • Added one extra particle effect on crash
  • Added intermitent vibration when going off track or over the pianos.
  • Added a cloud system to add some extra variety to tracks.
  • Added 2 new tracks, “Derby” and “Asphalt”
  • Now the time difference to the car in first place is shown when finishing a lap.
  • Car color configuration is saved automaticallly for each player.
  • Race configuration is saved automatically.
  • Added a tips section that browses all the loading tips available.
  • Added ingame sounds for events like race start, race finish and last lap.
  • Now cars leave a colored trail when going fast.
  • Added a detailed trail when the car is going in first place.
  • Added a section about car attributes on the how to play.

And many other minor improvements.

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WaaghMan June 20th, 2009 Game Update 4 Comments

Little Racers review stalled

If you follow our Twitter account, you might already know that the review process is stalled at 75%.

Why is that? The review process for Xbox Community Games (also known as Indie Games) states that, if the game is translated to many languages, each language has to be reviewed before getting accepted. That’s perfectly logical and understandable.

Our game is translated into english and spanish. That means that we need some spanish Premium users to review our game (2 people if we’re not mistaken). Sadly, it seems that not even one spanish reviewer has tried the game since the review started about two weeks ago.

That’s the main reason for the v1.2 update delay (around two months since it was finished).

It’s sad, but it seems that right now there’s no reason to translate our games into spanish, even when it’s free for us since we’re native speakers. It’s not Microsoft’s fault, we agree with the review process, it’s just that there aren’t many spanish reviewers out there. We’re doing our part of the job, and review other games in spanish as soon as possible.

Our apologies for the update delay. We’ll notify you when the game is available as usual. We just don’t know how much time it can take.

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WaaghMan June 18th, 2009 News 1 Comment

Little Racers update failed review

A rare error that could appear on race finish has been the reason of failing the update. This issue will be fixed right away, and next week we’ll post the update again for review.

We’re very sorry for the inconveniences.

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WaaghMan May 27th, 2009 News 3 Comments

Little Racers v1.2 update enters review

The long awaited v1.2 update has started peer review process. We expect the process will take around two weeks, after that the updated game should be available for download. Remember, XBLC games don’t update automatically yet, so you’ll have to download the game again from the Marketplace when it’s available.

Full Change log from the v1.1 version:

Bugfixes

  • Fixed freeze issues that happened on V1.1, they were due to the Sound.Play() framework bug and memory leaks.

Gameplay tweaks

  • Lightened car textures to improve visibility and details.
  • Reduced engine volume
  • Handicap effect is more smoothed to reduce the “stats hiccup” that it could produce
  • Set a minimum speed below which the car doesn’t reduce speed when crashing
  • Now cars going over a wrong side can’t collide with other cars. They get a ghost effect when this happens.
  • Crashes don’t affect car attributes at all (before they did for half second).
  • Improved cars grip.
  • Cars are slowed a little more when skidding
  • Cars can turn a little better when skidding.
  • Reduced a bit max car speed.
  • “Random” Car class only selects classes between E and A, to avoid too slow or too fast cars.
  • Lessened wait time after choosing cars to 3 seconds

Improvements

  • Improved a lot game performance on crowded races.
  • Improved ingame font readibility.
  • Improved upsell screen.
  • Sign in screen shows the sign in level needed (Guest on local games, Signed in on System Link, and Gold over Xbox LIVE).
  • Reduced gamertag text size on sign in screens.
  • Improved the song start system when starting a race.
  • Player icons aren’t show on race countdown
  • Improved skid particles

New features

  • Online Multiplayer mode
  • System link, Xbox Live
  • Integrated championship mode, can be restarted over and over.
  • Joining system much like Race Driver GRID: You can join while a race is in progress but cannot race until the current race finishes.
  • Allows host migration
  • Allows invites
  • Quick join and find game features.
  • Public and private session features.
  • Added dynamic obstacles to many tracks, they serve two purposes: Add more movement on screen (races were a bit “static”) and serve as walls, but less clausthrophobic.
  • When a crash issue is found, the game tries to show the exception message on screen instead to giving a Code 4 directly.
  • Added one extra particle effect on crash
  • Added intermitent vibration when going off track or over the pianos.
  • Added a cloud system to add some extra variety to tracks.
  • Added 2 new tracks, “Derby” and “Asphalt”
  • Now the time difference to the car in first place is shown when finishing a lap.
  • Car color configuration is saved automaticallly for each player.
  • Race configuration is saved automatically.
  • Added a tips section that browses all the loading tips available.
  • Added ingame sounds for events like race start, race finish and last lap.
  • Now cars leave a colored trail when going fast.
  • Added a detailed trail when the car is going in first place.
  • Added a section about car attributes on the how to play.

And many other minor improvements. We’re specially proud of how the game looks and feels now, the gameplay has really improved from previous versions.

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WaaghMan May 18th, 2009 Game Update 3 Comments

Little Racers Update v1.2 status

We’re currently working hard on the v1.2 update, trying to get it available to you in the least time possible. Some of the improvements that this update will bring have been already discussed here, and some of them have been discussed on our Twitter account.

Anyway, here’s a list of the most important improvements since v1.1 :

Online mode (Both System Link and Xbox LIVE)

This is by far the most important one and also the most time consuming. There is still some work left to do, but we already have a full working version with lobby, championship mode, invites and kicks, host migration, in-game joining (although you’ll have to wait until the next race), etc. Also it has a fairly good anti-lag algorithm that, although not perfect, should be enough to ensure a smooth experience. Also we’ve done some adjustments to ensure fair play, for example cars not following the track path are transparent and can’t crash with other cars.

Dynamic obstacles in track borders

We have designed dynamic obstacles(one that can be pushed and moved by crashing into it), represented by tires, that add some extra fun to tracks and avoids players to go off track when they slide too much. Almost all tracks have now these obstacles in open corners.

Freeze issues solved

Many gamers have reported a freeze issue that happens often when playing for a while, specially if playing long races with many AI cars. It was due to a memory usage problem that has been located and fixed.

Car handling improved

Many complaints have been related with handling difficulty: Cars are way too slidy and most players end crashing on their first turns. We’ve tuned some handling attributes to make the cars handling a grip a bit better, and now cars are slowed more when sliding. That makes an important difference and now the cars are easier to drive ( higher classes will require still a bit of practice )

Other minor improvements

We’ve also added some extra effects, like intermitent vibration on pianos and outside the track, or the cloud system, and a good number of fixes and minor tweaks to the game menus, audio, etc.

When will the update be available?

Our estimations are that the update should be available in about 3-4 weeks. Although almost all functionalities are finished now (The only ones that are still not finished are the online mode and many improvements in the menu system), we need to do a proper testing to ensure the game works flawlessly.

Meanwhile, we encourage you to rate our game in XBLCG.info . You’ll need a Microsoft Passport account to do that.

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WaaghMan May 4th, 2009 Game Update 1 Comment