MotorHEAT Soundtrack

Some people has asked us to release the soundtrack of our latest game MotorHEAT. Well, here it is! The menu music plus the 4 in-game songs . All with a creative commons license so you can use them as you want, as long as you don’t make profit of it. Hope you enjoy it!

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Soy1Bonus March 3rd, 2010 News 4 Comments

Wool is out!

wool-iconWool has been finally approved into the Xbox LIVE Indie Marketplace, so you can download it right now for just 80 MSP (that’s 1$). As usual, there’s a free demo that you can try, and we’re open to all kinds of suggestions to improve the game, so please send an email if you have anything you want to tell us.

And don’t forget to rate the game if you like it!

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Soy1Bonus November 17th, 2009 News 8 Comments

Developing an editor (Part 1)

While Waaghman is working very hard on the Little Racers patches and updates (yes, he’s working full time on the online mode), I’m coding some tools and editors four our next games.

I already did some tools for another game that we started (and it probably won’t be finished) and it served me as a learning experience. One of the most annoying things of it was the different kind of things formed that part of a level. We had tiles, but also random geometry, player locations and some other things. The code was becoming a real mess that growed on each new iteration.

This time I’m making a generic level editor, and trying to keep the code clean. The idea is simple: a level has a size, and it can contain layers (just like in photoshop). So you can have a layer which represents a tilemap, and another one that shows the player positions, and all of them are independent.

Right now, the basic framework is done, and I’ve got some layers working. Of course, it has been designed to load and save the levels to XML. Most of the layers that are missing are just modifications of the ones I made, so it shouldn’t take long (but if I’ve learned something through the years is that everything takes more time than expected).

MilkEditor Work in Progress

MilkEditor Work in Progress

I want the editor to be easily customizable, so it can load external layer-types through dlls, so we’ll be able to use the editor on different games without compiling the full thing. It wasn’t a high priority feature, but in C# it was done in less than half an hour.

I have to say that I haven’t had much problems while developing in Windows Forms. Usually, doing this kind of app is something boring, and you end up with lots of little hacks to make the layouts work as expected. But this time, there are tiny ugly things here and there, but everything is much more clean than usual, and I’m pretty proud of it. I’m actually enjoying developing this tool.

When I finish this, there are other more ‘in-depth’ tools that I have to make. But those are really small apps to simplify some specific tasks. I’ll post about them when I have some new material to show. See you later!

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Soy1Bonus April 21st, 2009 News 3 Comments

Little Racers Original Soundtrack

In the few days that have passed since Little Racers is on the store, some people has asked us about its soundtrack. So we’ve packed it up with some nice cover art and here it is:

Download Little Racers Soundtrack

Hope you like it as much as we do!

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Soy1Bonus March 30th, 2009 News 5 Comments