Play Little Racers STREET instantly thanks to OnLive!

Finally you can play Little Racers STREET on your computer thanks to the OnLive service! Create a FREE account (no credit card required) and launch the Little Racers STREET 30 minute trial right now!

With almost zero loading times, keyboard and Xbox 360 gamepad support, enjoy one of the finest 2D racing games ever!

And if you purchase the PlayPack Bundle you can play Little Racers STREET (and hundreds of other great titles) as much as you want!

Soy1Bonus July 31st, 2012 News 2 Comments

Sushimageddon

First things first: Sushi Castle is a Binding of Isaac clone.

We totally acknowledge it, and there’s even a link on the game’s page that sends you to Binding of Isaac on Steam so that you can buy it. Our goal was to make a shorter game at a cheaper price, and we don’t think it competes directly with BoI at all, they’re on totally different levels.

We had the chance to work with an amateur artist for some months and we really wanted to play a game like BoI on the Xbox (that’s our main gaming platform), so we though it would be a great experience to make a similar game on it.  We think the results are really good being this his first game and doing the whole game from the ground up was a great experience for everyone involved.

We also love Binding of Isaac (and Super Meat Boy too, you can check our Gamerscores) and if you’re a PC gamer you should totally buy it, right now it’s on the Steam sales. Actually, doing this game has increased our respect for Binding of Isaac a lot.

Both Edmund and Florian did an awesome job and they took really smart decisions on a lot of things. For example character design and customization is done in a way that saves lots of frames of animation. We modified those parts in our game because we thought that they were unique on BoI, and we wanted to keep it that way.

TARGET AUDIENCE

We made this game for the people that can’t buy BoI or wants more of that kind of gameplay. There are kids that can’t play the game on PC (they don’t have Steam accounts), and also our game is way less disturbing than Isaac (I like Edmund’s twisted style, but it would be a little too much for a 10 year old to play, I think).

Furthermore, my main computer is a Core2Duo with an NVidia 9600GT and BoI runs fairly bad on it when there’s a lot on screen. It’s totally understandable because it’s a Flash game (and actually it runs well if you consider all that is going on at once sometimes), but we made a game that runs really fluid on the console (60 FPS most of the time), so it’s also an alternative for people that don’t have a PC powerful enough.

GAMEPLAY

We prefer to retain the feeling of the game and add our own modifications to the mechanics . For example, we had to use a dual stick control scheme, because on the Xbox we must use a gamepad, so we decided to remove the bullet inertia. It just felt weird with the dual stick controls.

By doing that the shooting becomes snappier and the battles are faster. The shooting angles were limited to eight, basically because the artist had to draw lots of frames of animation already, so we balanced the enemies and the gameplay in general to account for it.

Two of the bosses are really clones to bosses in BoI (the sumo guy and the samurai) but the other ten were completely designed from scratch. There can be some similarities on those, but they weren’t intentionate. The rest of the game is done in a similar way, many of the first level enemies are mostly clones of BoI, but later enemies aren’t.

The same is true for other things in the game: we started with some clone items to have the game up and running, to be able to test it as soon as possible, but then we added many items that weren’t copied. We also tweaked most things to balance the gameplay and smooth the difficulty curve (although it’s still a difficult game).

We also added some new types of rooms like night rooms or 8-bit rooms, and include improvements like showing the character stats on the main interface (to be able to compare the items’ effects on the player).

DLC PLANS AND PRICING

The DLC milestones are done using our sale estimates, and you can see we weren’t planning to become rich. In fact, we haven’t reached the first milestone yet. Also, all the “DLC” will be released as free updates to the game, as a way to thank the players for their support. It’s not the first time we do that, both Little Racers were enhanced with online modes after they reached a number of sales, but it’s the first time we show the updates on the game itself.

We received some comments demanding that we should have released Sushi Castle for free. You can afford that if you’re doing it as a hobby but we’re trying to make a living of developing games. We can’t even do that, it’s not possible to release free games on the XBLIG Marketplace.

In fact, there’ also people that asked us to increase the price of some of our games, that they we’re too cheap for what they offered. Sadly, we shouldn’t do that, because to be on the “Top Downloads” chart, your best bet is to sell the game at 80MSP ($1). In that case, we recommend people to buy some of our other games to support us.

THE NEAR FUTURE AND CONCLUSSION

Our future plans rely on Steam Greenlight, because our most beloved games (and the ones with more fans, judging by the player response) are sadly not our best selling titles on XBLIG. We have many ideas that we would like to try on new games (we have an internal wiki filled with stuff), but we also think we need more experience before tackling a big and risky project (always within the limits of a small studio).

Making games is our dream job, but we still have to pay the bills, so we don’t always get to do the games we would want to do. But we try really hard to make our games as fun and polished as we can. Because when the day is off and we arrive at home, we’re gamers just as everyone else.

As you might think, we would prefer to be releasing a completely original game each month, but it’s hard to keep a young company profitable here in Spain. Some persons even said that we should get killed for cloning games, or even worse. Please try to put youself in our shoes and hope that we get the chance to do more unique games, because we would love to.

Thanks for reading the whole thing!

Soy1Bonus July 20th, 2012 News 17 Comments

Firing Range 2 is out NOW!

Firing Range 2, the sequel to the best aiming trainer in Xbox LIVE Indie Games (and probably the game with the best FPS controls of the Indie Marketplace) is finally out!

You can download it directly to your xbox via this link.

Check out the trailer to see some of the new features:

Firing Range 2 Debut Trailer

Four different weapon categories with 3 guns per category, online 1vs1 multiplayer, new weapon skins, a completely new training location, many different targets to hit and a fast-paced gameplay makes this aiming trainer a blast to play!

You should totally check this one out, and for just 80 MSP (1$) it’s a steal! Remember to give it a good rating on the Xbox Marketplace to help spread word!

Soy1Bonus April 20th, 2012 News 4 Comments

RavenThorne submitted to Dream Build Play

We’ve submitted our latest (and yet unreleased) game, RavenThorne, to the Dream Build Play 2011 contest. You can see the trailer here:

We’re adding the last minute details to be able to release it on Xbox LIVE Indie Games, we’ll let you know as soon as that happens. Stay tuned!

Soy1Bonus June 15th, 2011 News 1 Comment

Epic 7

Finally our first Windows Phone 7 game is out! Check out Epic 7, one of the best action-puzzle games of the iPhone finally on your Windows Phone. Incredibly addicting gameplay and solid performance makes this game the perfect example of pick-up & play fun. Check out the trailer to take a glimpse at the gameplay:

You can download it from the zune marketplace for 1$ or COMPLETELY FREE with ads! Hope you like it!

Soy1Bonus April 15th, 2011 News Comments Off on Epic 7

Inflamous is OUT

Wow, will we ever stop releasing new games? Our latest creation is Inflamous, a game that started as a spark of creativity and we’ve been burning down our schedules to release it as soon as possible!

It includes 50 levels of flammable action that will help you to relieve the accumulated stress of your daily job! And just for 1$ on the Xbox LIVE Indie Marketplace!

Remember to rate it if you like it!

Soy1Bonus March 29th, 2011 News Comments Off on Inflamous is OUT

Infinity Danger is OUT

We have a brand new game on the Xbox LIVE Indie Marketplace! It’s called Infinity Danger and it’s our love letter to bullet hell shooters in general and Warning Forever in particular. Check out the trailer!

You should download it from the Marketplace right now and give it a try, we’ve put our heart and soul into it and we’re very happy with the results!

Soy1Bonus March 22nd, 2011 News 14 Comments

Zombie Football Carnage is OUT

Well, it has been out since friday, but it was hard to put it down to write this post…
Here’s the game’s trailer just for the sake of consistency 🙂

There are already very good reviews of the game, and we are truly happy to have appeared on Kotaku! We hope that everyone is having fun with the game and if you still don’t have it, check it out in the Xbox LIVE Indie Marketplace, it’s a lot of bloody carnage for one buck!

By the way, has anyone found a special enemy cameo we added from one of our previous games?

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Soy1Bonus February 21st, 2011 News 8 Comments

Avatar Bump is out NOW!

Our latest game Avatar Bump is finally available for everyone on the Xbox LIVE Marketplace!

Check it out, either alone or with some friends and tell us what you think about it!

We are really interested in your opinions to improve the game, so any suggestion will be more than welcome!

Soy1Bonus December 13th, 2010 News Comments Off on Avatar Bump is out NOW!

MotorHEAT Soundtrack

Some people has asked us to release the soundtrack of our latest game MotorHEAT. Well, here it is! The menu music plus the 4 in-game songs . All with a creative commons license so you can use them as you want, as long as you don’t make profit of it. Hope you enjoy it!

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Soy1Bonus March 3rd, 2010 News 4 Comments