An update for Little Racers has been made available. It features the following changes:
* Removed songs with potentially offensive lyrics, and added some new songs.
* Fixed the lobby UI when an online game has 7 or more players at the same time.
With this update, the game should be available again in the UK Marketplace.
Tags: Little Racers, update
An update for Wool has been made available. It features the following changes:
* Improved a lot UI performance, specially on the level select and high scores section, and when a level is finished
* Some other minor issues fixed
We have other update that will become available later which adds a new feature: Online high scores.
Tags: update, Wool
It’s been almost two weeks since Wool came out, and we’d like to share our sales numbers with you:
* Trials: 6972
* Purchases: 620
* Purchase/Trial Ratio: 8.89 %
Maybe as a first impression they could look good if you’re not into sales numbers for XBLIG, but trust us, they aren’t. Remember Wool is sold at the price of one dollar, so the revenue that we get per copy is very low. We published the game at that price in order to get more people to try the game.
Now that Wool is out of any of the lists on the Xbox dashboard, sales have dropped significantly, being only 12 last day. To tell the truth, Little Racers has sold more units yesterday than Wool, despite it’s been more than 6 months since its appearance.
We’ve tried everything that’s in our hand (and keep trying) to promote the game, with little success. We truly think the game is worth well more than a single dollar.
The game is rated 3.25 stars, a very low value for the quality and fun level we think the game offers for just one dollar. We don’t know the reasons behind this awfully bad results, and that’s why we’re asking you, our fellow users.
Our intention from the beginning was to bring high quality gameplay and fun to the Xbox Live Indie games channel, but it seems we’ve done something terribly wrong. We’re always trying to improve, but we can’t learn from our mistakes if we don’t know what was the mistake.
We’d like everybody that read this and have rated low the game (3 stars or less) to put a comment and tell us why. We need complete sincerity so please be as harsh as you want.
Tags: numbers, Wool
Gay Gamer has mentioned Wool on its Weekly Xbox Indies, with a “Yay!” result. You can check it out at the original article
Tags: review
Negative Gamer has mentioned Wool on its Indie Games Recap, with a “Buy it” result. You can check it out at the original article
Tags: review
While developing Wool, we were measuring the time we spent working on each game part. We think it will be useful to us to help estimate better our future project development times, and the effort needed in each part of it.

Wool development time distribution
As you can see, most of the time spent went to Betatest, Level design and Graphics Art. The only thing unexpected here was the time spent developing each level. Despite having an editor that allowed us to design one complete level from scratch in around 15 minutes, the whole process took around 1.3 hours per level (Not including playtest). That is due to level redesigns, subtle modifcations, difficulty tuning, etc.
Finally, after months of hard work, our beloved game Wool has entered peer review. We’ve put lots of care and love while making this game to ensure every player get as much fun as possible from this game (remember, it will be available at only 80 MP).
We’re currently working on the game trailer, by tomorrow we should have it finished and published on Youtube.
Trust us, you’ll like it. A lot. Even black sheep.
Tags: status