Ziggurat – Update #3

The Big Content update

New update, featuring an impressive amount of content! Main additions are the new Endless mode and a new room setting, along with a new enemy, and lots of fixes, upgrades and balancing changes.

New Features

  • New unlockable Endless mode, with gameplay variations to ensure fun, varied and challenging gameplay for hours (if you manage to survive).
  • New room theme for Floor 2: The Quarry.
  • New enemy: Rotten stem
  • Added French and German languages

Fixes

  • The game should start at the configured resolution now.
  • Fixed player perks appearing twice.
  • Done some improvements that reduced the project size, and probably memory footprint.
  • Rewards on treasure rooms shouldn’t come out flying anymore
  • Monsters on obelisk rooms no longer drop score goblets (so you can’t farm them)
  • Demon: Fixed some animation issues
  • Should have fixed Stuttering some people were experiencing.
  • Fixed water reflections being white from time to time.
  • Fixed Scaredy cat perk effects stacking
  • Fixed Mudblood achievement unlocking when loading a game.
  • Fixed some achievement conditions not unlocking when playing a resumed game.
  • Prevented some cockatrices with speed boost from jumping too high.
  • You are shown an unlocked item for new game modes when winning the game.
  • Should have improved a bit performance and visual quality for Low/Lowest settings.
  • Fixed bad behavior with Magic Binding perk
  • And plenty of other minor improvements

Balance Changes

  • Shielded Skeletons: Fixed attack animations, reduced damage and attack distance.
  • Poloko: Reduced regeneration when spawning enemies, reduced number of carrots spawned.
  • Gunkarr: Reduced close quarters attack range
  • King Blob: Reduced attack damage
  • Adam: Increased number of small golems spawned, increased grenade speed
  • Ignus: Reduced number of minions spawned, reduced flame duration
  • Examiner Cepheus: Increased health
  • Necromancer: Increased threat value, reduced number of spawned skeletons
  • Slime: Reduced threat value
  • Basilisk: Reduced threat value
  • Carrots: Reduced threat value
  • Shaman: Reduced shot damage
  • Green slime: Reduced shot damage
  • Scarab Beetle Staff: Increased damage
  • Staff of Atlantis: Increased fire rate
  • Sphere of Ulthar: Increased damage
  • Porcupine Bomb: Increased mana usage
  • Increased poison damage rate, reduced poison state duration (so you can deal more damage with poison weapons as long as you keep poisoning them)
  • Wraith rings: Reduced vertical spread, increased homing distance
  • Reduced duration of damage over time when you exit the damage source (In other words, lava deals less damage if you quickly jump outside it).