Ziggurat – Update #4

New weapons, room modifiers, and balancing

This update features 6 brand new weapons, as well as new room modifiers, and some balancing changes to perks that could lead to overpowered combos.

Features

  • 6 New weapons (2 of each category)
  • 10 New random combat modifiers such as Piñata, Tea party or Necromancy.
  • Added optional Auto aim setting (Disabled by default).

Fixes

  • Fixed some characters not being properly unlocked if you won the game
  • Fixed Initial character Level 5 perks appearing again when resuming a game.
  • Fixed FPS drops when using keyboard and gamepad at the same time.
  • Enemies exiting the room bounds for whatever reason are automatically killed.

Balance Changes

  • Perk Husk: Seriously nerfed.
  • Perk Avarice: Drop rate isn’t reduced as much
  • Perk Bloodlust: Reduced effectiveness by 20%
  • Perk Thick Skin: Reduced effectiveness by ~40%
  • Perk Mana Shield: Doubled mana cost
  • Perk Loan Shark: Nerfed a bit
  • Perk Turtle: Reduced the effect (both damage received and inflicted)
  • Perk Revenge: Reduced shockwave radius
  • Divine gift – Extra protection: Reduced effectiveness by ~25%
  • Endless mode: Greater enemy damage boost