White Noise 2 – Early Access Update #5

Today’s update introduces a new feature: Investigator traits.

These traits are minor passive skills that make each character behave differently on certain situations. For example, Iker has Optimist, that allows him to recover some sanity when picking up a tape, and Clumsy, that increases the interaction time when picking up batteries or disabling Idols.

Each investigator has one positive and one negative trait, there’s no one in his sane mind in this game!

Among other notable changes are the connection quality indicator in the lobby, the addition of the French community translation and a new look for the tapes.

New features:

  • First version of Investigator traits
  • New tape model, now it has a speaker and some glowing items on it.
  • Added French community translation
  • Added a connection quality icon for each player on the lobby.

Improvements:

  • Connection error messages should be a bit more useful.
  • On Quick Join, the game looks for sessions in a closer range than before, and then switches to broader ranges if no games are found. Should help in getting better connections for crowded areas, and finding people on less crowded ones.

Gameplay changes:

  • Increased investigator skill cooldown by approximately 10%.

Bugfixes:

  • Fixed Compass icon not refreshing properly when the monster is forced to teleported away (the compass could be used but the UI didn’t reflect it properly).
  • Now players can’t join a game with a different network protocol version via invite.

Trait values and effects are subject to change depending on player feedback and gameplay statistics.

On next content update, we’re aiming to add a new game location, the Abbey, so stay tuned for more!