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Bugfixes, new room modifiers and boss balancing
Fixes
- Added new room modifiers: Hiccups, Lights Out, Nostalgia, Behemoth, Juggernaut, Wet floor, Sixth sense, Numb.
- Released in a previous hotfix: Fallback shaders for some particle effects
- Improved a bit CPU usage of audio loops.
- Fixed some sounds being heard even when volume is set to 0.
- Fixed some attacks being done even when the enemy is frozen.
- Updated Unity to latest version, *should* help with random Mac OSX crashes.
- Fixed mouse cursor being shown right after killing the final boss.
- Fixed minor issue with the wave bar on obelisk rooms.
Balance Changes
- King Blob: Decreased speed and damage of the rotating attack.
- Gunkarr: Decreased damage of the jump attack.
- Audrey: Reduced tentacles health, damage and projectile speed.
- Poloko: The shockwave attack is easier to dodge and deals less damage.
- Adam: Increased damage and range of the fire column attack.
- Percival: Decreased delay before the predictive grenade lob.