Ziggurat – Early Access Update #6

We’ve just submitted a quick update with some balancing changes:

  • Weapon – Catapult of Doom: Reduced mana usage.
  • Weapon – Fireweaver bombs: Increased mana usage.
  • Weapon – Dragon’s bile: Increased mana usage.
  • Weapon – Divine wrath: Increasd damage and mana usage.
  • Reduced Seer experience boost
  • Enemy – Cockatrice: Increase a bit time between jumps
  • Enemy – Basilisk: Slightly increase damage and reduce fire rate
  • Enemy – Funghi: Slightly reduce health
  • Enemy – Golem: Slightly increase health and threat value
  • Enemy – Golem mini: Reduce damage
  • Enemy – Orc: Slightly increase threat value
  • Enemy – Armor: Slightly reduce damage
  • Enemy – Demon: Reduce long range projectiles speed
  • Enemy – Flying Armor: Reduce fire rate
  • Increased trap damage on Hazard rooms
  • Fixed ending sequence not starting properly