White Noise 2 – Update #8

This week we have prepared a new update with some balance changes. We feel they are rather important in order to balance the game a bit more towards investigators, so we’ve decided to release it earlier than usual.

Gameplay changes:

  • Creature teleport: Increased shared cooldown from 5 to 15 seconds.
  • Creature teleport: Increased teleport distance from ~25m to ~32.5m
  • Darcy: Turn speed reduction during Mourn changed from 60% to 40%
  • Vincent: Increased Vitality by 1 point, increased Experienced effect by 10%
  • Hannah: Deafness penalty changed from 50% to 30%

Bugfixes:

  • Changed/Fixed random character/flashlight selection behavior on multiplayer games: It was done using host’s level and DLCs, now it uses player’s level. DLC characters/items won’t be assigned if using Random.