White Noise 2 – Update #7

Dark Purpose

A portal between worlds has been opened, allowing all manner of horrors to roam the earth! A new clue has been added to the game, in which you will have to find all the missing pieces to seal an ancient rift once and for all.

And to satisfy the investigators’ thirst of knowledge, tapes now play short recordings about the events that lead to the vanishing of a previous scouting group. What were they really up to?

New features:

  • New special Clue: The Rift.
  • Now recordings can be heard when picking up tapes, like in the original White Noise.

Improvements:

  • Added a new insanity effect (it’s up to you to find out!).
  • Added a new distortion effect to the intro panels.
  • Match lobby: Characters with no flashlight selected will be shown holding the random flashlight model.

Gameplay changes:

  • Darcy’s Cairn: Reduced base duration of negative effects (Speed reduction, flashlight disabled) from 15 to 10 seconds. Mark duration remains the same.
  • Teleport skill: Increased cooldown to 75 seconds
  • Increased flashlight slowdown by 4%
  • Increased lightstick slowdown by 3%
  • Astaroth: Breakdown effect is cancelled when someone is grabbed

Bugfixes:

  • Fixed “near death” effect not restoring right away when using a medkit.
  • Fixed softlock regarding connection error messages.
  • Fixed Sarah’s Shadow skill not working properly.
  • Linux: Should have fixed the “Process not starting issue”. It’s an experimental fix provided by the Unity team, so please report back in the forums.