Ziggurat – Update #7

Bugfixes, new room modifiers and boss balancing

Fixes

  • Added new room modifiers: Hiccups, Lights Out, Nostalgia, Behemoth, Juggernaut, Wet floor, Sixth sense, Numb.
  • Released in a previous hotfix: Fallback shaders for some particle effects
  • Improved a bit CPU usage of audio loops.
  • Fixed some sounds being heard even when volume is set to 0.
  • Fixed some attacks being done even when the enemy is frozen.
  • Updated Unity to latest version, *should* help with random Mac OSX crashes.
  • Fixed mouse cursor being shown right after killing the final boss.
  • Fixed minor issue with the wave bar on obelisk rooms.

Balance Changes

  • King Blob: Decreased speed and damage of the rotating attack.
  • Gunkarr: Decreased damage of the jump attack.
  • Audrey: Reduced tentacles health, damage and projectile speed.
  • Poloko: The shockwave attack is easier to dodge and deals less damage.
  • Adam: Increased damage and range of the fire column attack.
  • Percival: Decreased delay before the predictive grenade lob.