New enemies, Combat modifiers, new rooms, bugfixes!
This update brings new Skeleton enemies, one of them with a Shield that protects him as he approaches you. And the new fight modifiers will spice things up.
- 3 New enemies: Skeleton, Red Skeleton and Shielded Skeleton . They are not 100% complete on the art side, but should be playable.
- Room fights have now a chance of getting modifier that will heavily affect combat conditions.
- Added lots of new corridors between rooms, some of them with special surprises.
- New champion type: Invisible (similar to Mental difficulty in Serious Sam).
- Added a few new rooms.
- Improved lighting and visuals on Challenge rooms.
- Bosses should not regain health when respawning Minions (except Poloko)
- Improved a bit pathfinding. Not perfect yet, but enemies shouldn’t get stuck on stairs that frequently.
- Minimap can be set to rotate with player in game options.
- Amulet charge is kept when you drop it and pick it up later.
- New amulets are found totally charged.
- Finished visuals and sound for the weapons added in the last update
- Improved models for moving platforms
- More tips and stats on the loading screen
- Character selection is sorted so unlocked characters are shown first.
- Last character and difficulty selected is saved.
- Lots of bugfixes

