Obelisk rooms, more difficulty tuning, bugfixes!
We’ve just released a new update for Ziggurat. This version features the following changes:
- Fixed fullscreen issues on OSX
- Fixed input customization dialog not working properly for most keys
- Added a new room type: The obelisk rooms. These rooms require you to destroy some tough obelisks in order to clear the stage.
- Done some work to improved performance on crowded situations and on church and castle settings (levels 3,4 and 5)
- The same weapon shouldn’t drop twice during a game so frequently (still possible if you haven’t unlocked more weapons yet)
- Added a new score drop. “Picked items” score now depends on this drop exclusively. This also has an effect on difficulty, since health and mana drops will be a bit less frequent.
- Done some work on perks to balance them a bit ( Check the forum post for specific details )
- Added a “Revert to defaults” button in the input customization section.
- Added new doors in the Castle Theme
- More themed music added to the game

