We’ve been featured on the “Around The World in 80 Games” spotlight, where the XNA team interviews developers from different countries.
We’ve been featured on the “Around The World in 80 Games” spotlight, where the XNA team interviews developers from different countries.
It’s been a long wait, but finally the contest has come to an end and we have our winners chosen. If you’re one of the lucky winners, you’ll have to reply to the message we sent to you during the next week, or we’ll choose another winner.
Thanks to everyone who took part!
Sadly for us, the contest didn’t have much effect on the game’s awareness, so we won’t be doing a similar thing anytime soon.
Now that the P2P Scoreboard is working flawlessly, we’re starting the contest we promised some time ago. We’ve decided to try an idea we had some time ago, if it ends successfully we’ll probably repeat it in the future.
Since we don’t have much to offer from start, we’re doing the following: Almost all of our winnings during the period the contest is on will be given back as prizes, mostly in the form of MS Points cards. So, the more people taking part in the contest, the more chances you’ll win something.
*UPDATED* The current prizes are:
As we said, we’ll add extra MP cards each day, depending on the number of sales (we’ll make them public).
The contest starts NOW, at the same time the patch comes out, and will have a length of 15 days, so it will end on April 1st.
There are only two things needed for you to take part in the contest:
We’ll set up a server running almost 24hrs a day, so you shouldn’t have any problems to get your score synchronized to our list. Anyway, if you can’t synchronize your score, feel free to send us a picture with the ingame highscore table and we’ll add it manually.
We want everyone to have a chance of winning something, but also to reward players who have invested more time playing the game, so we’ve come up with the following rules:
The contest starts NOW, so feel free to download the game (or the update) and start racking up your score!
The spreadsheet with the current scores is available on Google Docs
In a few hours, the 2nd MotorHEAT patch will be put into peer review.
This patch features some minor bugfixes, and the P2P World rankings fix. This time for sure!
Full changelog:
As many of you already know, the first patch for MotorHEAT came out yesterday. The changes are the ones featured in a previous post, and 3 new achievements (2 of them are secret, go find out!).
Sadly, the P2P World rankings system isn’t working flawlessly yet, but it now works a bit at least. We already have 525 scores synchronized from other users, and the number is increasing at a steady rate.
Once we noticed that they weren’t working allright yet, we kept working on it until we found the issue/s.
So, what is/were wrong with it? Many things:
We’ve already fixed issues 3 and 4, but we won’t be able to submit a new patch until next Monday.
Our apologies about these problems, these two cases are hard to test with a small development team and we didn’t find them until now.
The current version of Wool (which uses the same World Rankings system) is also suffering from the 4 aforemented issues, so maybe we’ll release a patch which fixes them.
We’re currently working on a patch for MotorHEAT, which addresses the P2P world rankings bug, and adds some improvements based on feedback.
Some of the changes that we’re including are the following:
All these changes are being done in an attempt to even the benefit of bonus items, and to ensure that people that risk when passing cars are rewarded properly. The scores obtained on this patched version will obviously be a little bit higher, since many things are giving more score now. We’re doing this to ensure that your old scores don’t need to be deleted, although you’ll be able to reach higher scores easily.
We’re still working on some extra changes, but these are the only ones related to gameplay and scores. Probably.
Sweden and singapore are not rated yet
Lots of people are having fun right now while playing MotorHEAT. We’d like to give you some tips to help you get higher scores and reach higher levels:
MotorHEAT gets a head start into Xbox LIVE Indie Games
You’ve got the ultimate racing car, and an unlimited road to drive on. What else do we need to say? It’s all about driving. Lightning fast. No brakes, no limits.
OVIEDO, SPAIN, Feb 26, 2010 – The latest and bestest product developed by Milkstone Studios is about to be released in Xbox Live Indie Games.
Tired of the same realistic racing games over and over, Milkstone has used all its resources at their disposal (two, actually) to build what could be described as the ultimate “drive-fast-while-dodging-cars” game, also known as MotorHEAT.
Taking inspiration from old school classics you probably haven’t heard of (OutRun, Enduro or Road Fighter), they have empowered the original idea with graphics and sound that will blow your mind and sensational sense of speed, perfect for today’s gamer. Fire up the power-ups and avoid the traffic cars while you get amazed with day/night transitions and the boost effect. And don’t worry if you crash, you’ll see some flashy graphics there too.
Furthermore, to ensure your friends stop talking to you, you can remind them how awesome you are from within the game, and also check your score globally, while you’re playing, with the best drivers around the globe. Will you be able to reach nº1? For how long?
In addition, MotorHEAT keeps that atention to detail and sheer quality that Milkstone Studios is known for. Have we already said that you can even paint your car like you want to make it fit your style? Let’s checkout some trusty reviews:
“MotorHEAT cars are more realistic than the one in my garage” – Alejandro González
“I wish real-life highways also had powerups” – Miguel Herrero
MotorHEAT is (probably) available NOW at the Xbox LIVE Indie Marketplace at a retail price of 240 MS Points.