Wool development time distribution
While developing Wool, we were measuring the time we spent working on each game part. We think it will be useful to us to help estimate better our future project development times, and the effort needed in each part of it.
As you can see, most of the time spent went to Betatest, Level design and Graphics Art. The only thing unexpected here was the time spent developing each level. Despite having an editor that allowed us to design one complete level from scratch in around 15 minutes, the whole process took around 1.3 hours per level (Not including playtest). That is due to level redesigns, subtle modifcations, difficulty tuning, etc.
Follow us
Games
- Avatar Ninja gets an "Audio Review":
http://twtn.gs/bu42010/09/10 08:15 - Avatar Ninja! on Top 7 sales for Aug 30 week! #xblig2010/09/10 08:08
- We've been told that you can try Wool and MotorHEAT right now on the Hó Play International Videogames Festival! Please give us your votes!2010/09/09 10:57
- Retro game of the week: Duke Nukem 1
http://www.youtube.com/watch?v=c4a3_wazRPA2010/09/06 06:59 - For those who didn't notice, our games Wool and MotorHEAT are finalists in 3 categories at the Hó Play International Videogame Festival!2010/09/02 08:27
- Check out this nice review of MotorHEAT!
http://fb.me/FdZoypY22010/09/02 08:34 - Our games Wool and MotorHEAT are nominees at the Hó Play International Festival!
http://twtn.gs/bkr2010/08/31 09:01 - Retro Game of the Week: Jumping Flash! by Exact and Ultra (PlayStation)
http://www.youtube.com/watch?v=N2hukvZ0zBw2010/08/30 12:35 - Retro Game of the Week: Transport Tycoon Deluxe
http://www.youtube.com/watch?v=HluOjdtxmNU2010/08/23 06:05 - Congratulations to @brenes, he's the lucky winner of the 1600MP code!2010/08/21 12:11








