Category: Game Development
-

Dev Diary: February 1st 2013
These past days we’ve kept working on White Noise Online, which is already showing great results in the character area!…
-

Dev Diary: January 17th 2013
We’ve continued work on White Noise Online mostly: Still working on the networking code. The players and the enemy data…
-

Johnny Carnage Enemy Design
Following the Character design post, our fellow artist Santi has written another post, this time detailing the design decisions for…
-

Johnny Carnage Character Design
Santiago Orozco, the graphic designer for Johnny Carnage, has written a blog post detailing some the creative process for the…
-

Infinity Danger Boss evolution algorithm
We’ve been asked by a few users how the boss evolution system works, so we’ve decided to make a detailed…
-

Forums!
We’ve set up a forum on the website, so you can provide feedback on our games on a better place…
-

Project #6 Scenario: Metro
Here is the final version of the Metro level, one of the many scenarios where the action will occur. Some…
-

Project #6 Concept Art III: Metro
New concept art for another scenario of the game: The Metro. We’re finishing this one right now, so we’ll show…
-

Project #6 Concept Art II : Junkyard
More concept art! This time for a possible scenario of the game, the junkyard.
-

Project #6 Concept Art I : Enemies
As promised, here it is, some concept art for our upcoming project, codenamed “Project #6” until we find a better…
