Today’s update brings a bunch of fixes and improvements based on feedback obtained during the Winter holidays. We’re also adding a few new songs and paintings, as well as a new tile path!
New Content
- 2 New paintings: Chicken and Duck paintings.
- 2 New songs: Gymnopédies and Alouette
- New path: Flagstone road
Improvements
- Added a setting to disable action pop-ups.
- Added a specific custom permission to allow starting house jobs.
- Multipliers used in Town shops are now saved between sessions.
- Roads placed over Sidewalk ground no longer switch to pavement. They will be raised a bit and won’t perfectly connect to paths placed on other floor types, which is the reason this wasn’t allowed before, but it doesn’t look that bad on most road types.
- Changed achievement description to clearly tell that it’s unlocked when you unlock all rewards from an event.
- Changed the number shown in production building indicators so it shows amount of resources invested and pending harvest, instead of number of productions. This is just a visual change, no changes to the way it works.
Gameplay changes
- Reduced chances of uncommon resources (the ones from production buildings and minerals) being required to upgrade shops.
Bugfixes
- Fixed mining custom permission not working properly.
- Fixed available actions showing move/recycle as valid choices while in Buy Mode over a crop.
- Fixed seeing a directional arrow while recycling items.
- Should have fixed the “Stuck in Mine” issue.
- Fixed potential network desynchronization when the host travels to another Land.
- Fixed texture issues in the Seashell big corner piece.
- Fixed potential edge case where quest progress wouldn’t show up if the game is running at very high framerates.
- Fixed crops with no resources (the ones from the Xmas event) showing the wrong icon in the map.
- Fixed being able to place event items when the event is not active by using a sign.
- Fixed sleeping pose not sounding.
- Changed exterior Xmas tree size from 1×1 to 2×2. Items already placed will be increased in size if there’s enough space, or will be removed if there’s not. This was initially intended to be 2×2, but a problem in our development pipeline caused it to become 1×1.


