Decorative houses & new farm!
In today’s update we’re adding decorative houses, which allows you to place more of them for decorative purposes.
We’re also adding a new unlockable farm land via the Town Hall (for a total of 6), as well as some new carpets to decorate your house.
New content
- Added more glowstick colors. Also added a special selector to choose glowstick color variation so you don’t have to manually cycle through them.
- Added two new tracks to the soundtrack
- Added a few new Welcome Message lines for specific events and other specific requests.
- New classic carpet set for the house
- New office furniture set for the house
Improvements
- Farmhands will plant what’s set in nearby signs (they won’t plant on “Quest Only” signs).
- Added a 6th farm land to unlock in Town Hall
- Added Emoji 🚜🌽🍆🌞 support, now chats, farm names, gamertags, etc. using emojis should be properly shown
- Improved sky stars rendering, they shouldn’t flicker or disappear when moving the camera or when using Very High antialiasing settings.
- Customization items unlocked by leveling up the player will also be shown, same way as with farm unlocks.
- Internal farm ids are randomized for new farms instead of using the first available free id. This should help prevent overwriting the backups of previously deleted farms.
- Darkened background when inside a house so it doesn’t distract as much.
- Nearby animals will now flee when you use the tractor’s horn, same way as when a dog barks.
- Last “Join Farms” filter is now saved between sessions.
- Increased stick dead zone when navigating menus. This should help prevent accidentally changing some settings.
- Added a check when removing tiles from a pond, so they may re-merge with other ponds if they’re below the 1,000 tiles limit.
- (PC) Updated SDL2 library on Windows, might help with some controllers not being properly detected.
Bugfixes
- Fixed item sorting so event items that also rewards (such as the Cantaloupe Melon) don’t have priority when their event is not active.


