Rite of Passage
This last update before the official release includes two new consumible items for investigators: The Energy Bar will grant the survivor a brief speed boost and the Flashbang, that will teleport the creature away.
New features:
- New consumible items: Flashbang and Energy bar
Improvements:
- Changed game logo with the new one.
- Lightsticks now slowly fade away instead of just just disappearing.
- Changed Play menu button pictures
- Idol Highlights are now disabled in the monster intro.
- Chest Glyphs now disappear when activated instead of being highlighted, so the difference can be spotted on Very Low settings.
- Added a subtle camera roll when doing a quick turn.
Gameplay changes:
- When an investigator screams automatically (for example, seeing the monster when he’s low on sanity), he will be heard by other people (and the creature).
- Olkoth: Improved a bit invisibility speed, and reduced a bit invisibility disable distance.
- Rusalka: Reduced Unholy Power effect a bit, increased some power cooldown times.
- Subject 23: Increased Scarecrow and Prescence cooldowns a bit.
- Vincent: Improved Experienced perk.
- Chuck: Increased Exploration by 1.
Bugfixes:
- Fixed AI creature not moving in a multiplayer game when the host opens the pause menu.
- Fixed wrong investigator placement order in the lobby.
- Fixed camera issues when picking items directly below the player.
- Fixed characters not having set the proper rotation on startup on multiplayer games.

