White Noise 2 – Early Access Update #24

Grim Obsession

This week’s update is focused on customization and ambience.

We’ve added several audio tracks to keep investigators in their toes, including a finale exclusive one. Each location has been updated with extra environment sound cues to cause additional uneasiness.

We’ve also modified a bit the overall color balance to better match the game setting. And last but not least, you can now select between 4 different skins for each flashlight!

New features:

  • New audio track for the finale
  • New environment sounds depending on the current scenario
  • You can now customize your flashlight skin color.
  • New AI Difficulty setting when creating a Custom game.
  • New voice set for some characters

Improvements

  • The “Scare” effect is not triggered if you previously heard the monster scream.
  • Reduced overall color saturation a bit.

Gameplay changes:

  • Lowered default AI monster agressiveness and overall difficulty
  • Bravery is now increased temporally when saved after being caught by the monster (so you can’t get crazy when looking at the fleeing monster).
  • Scoring: Reduced monster score bonus for devouring investigators on the first try from 400 to 200 points.
  • Scoring: Increased investigator victory score from 500 to 750 points.

Bugfixes:

  • The “spontaneous investigator scream” conditions on the scare event weren’t properly set.