White Noise 2 – Early Access Update #13

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Welcome back, our fellow investigators!

This week’s update adds a set of useful items for the investigators that can be carried and used later, with powerful beneficial effects (but they take time to use).

Also, visibility of tapes has been greatly enhanced, and Ghosts are now more useful, with a new skill and the ability to break a single sigil on the Finale.

Moreover, a number of balance adjustments have been done, so the Endurance stat has more weight, and some characters (such as Sarah) have been improved a bit.

New features

  • A cutscene is shown when the investigators win by breaking the last Sigil
  • Added 5 different items that can be found by the investigators on the scenario and used for their advantage.
  • Ghosts can now drop a light source that can lit the area and slow the monster down.

Improvements

  • Changed the way the AI monster is selected so all unlocked monsters have an equal chance of being selected
  • Changed the way character stats are shown
  • Level cap increased to 100
  • Music events now do not kick in if you’re not near the monster when they are activated.
  • Increased timeout while joining Steam lobbies. Should help with connectivity over slow connections.

Gameplay changes

  • Anna: “Suspicious” speed loss changed from 15% to 10%
  • Character skins can now have minor variations over the main values.
  • Endurance: Now it also affects stamina regeneration delay.
  • Ghosts can now break a single sigil, if they didn’t break one before dying (they change color after you’ve broken one)
  • Breaking sigils now grants points (also to your teammates).
  • Increased tape visibility
  • Ghosts can no longer see the Scarecrows.
  • Tweaked some character stats (such as Sarah).
  • Maximum sanity now drops faster.
  • Scarecrows/Energy traps can now be disabled by walking into them (ie: not running) with the flashlight switched off.

Bugfixes

  • Fixed clipping issues with the skybox in the Abbey
  • Fixed movement controls not being disabled on some cases in the pause menu.
  • Fixed Gas Lantern not being shown properly when locked in the Gallery.
  • Fixed Sarah’s hand not moving properly when interacting with objects.