White Noise 2 – Early Access Update #10

Shivers down the spine

A new creature awakes from its slumber: Rusalka, traveller between worlds, joins the creature roster to give continuity to The Hunt.

She has a new set of powers focused on disorienting and hunting survivors, changing the feeling and pace of the game to a more intense hunt: You’ll never have a moment of respite when Rusalka is around!

This update also includes achievements and a plethora of bugfixes and quality of life improvements, making it easier to find and join games, and improving the overall experience.

New features:

  • New creature: Rusalka
  • New unlockable skins for Subject 23
  • Added Steam Achievements to the game
  • The list of players and their connection quality can be shown by pressing Tab.
  • The list of players is shown on the pause menu, where they can be muted/kicked.
  • Added Creature Perks
  • Added an option to show the list of games waiting for players, where you can manually select which one you want to join, or create a new one. This should help with AFK lobbies.

Improvements:

  • A list and description of the creature powers can now be seen when selecting them.
  • A list of games in progress and total number of players is now shown on the Main Menu (experimental).

Gameplay changes:

  • Now the selected creature is not shown to investigators in the lobby.
  • Increased Subject 23’s Horror stat
  • Increased Decoy lifetime from 90 seconds to 5 minutes

Bugfixes:

  • Fixed Creature Horror stat being the only one that matters.
  • Fixed Batteries spawning inside closed lockers in the Hospital.
  • A flashed monster will now be banished when picking up the tape.
  • Fixed texture issue in the Abbey
  • Fixed a collision issue in the Hospital where the creature couldn’t walk through.
  • Fixed the “Loaded into game and couldn’t move” issue.
  • Fixed a number of connection issues.