Today’s update brings a few new items, as well as a bunch of bugfixes and improvements.
New Content
- Added Apothecary furniture
Improvements
- Added an information panel telling a Cloud Conflict will remain unsolved until something is downloaded or uploaded.
- Increased emissive power of light sources. Actual lighting range remains the same. We’ve just made the source (lamp, crystals, etc) to be brighter on screen.
- Improved splitscreen performance on Switch Quality+ setting.
- Lights will now be lit a bit earlier in the season. By the end of the sunset it would start getting dark but lights would not be active yet.
Gameplay changes
- Favor balance changes:
- Noticeably increased favor from the following actions:
- Feeding animals (+50%)
- Mining minerals and harvesting mushrooms (x2)
- House jobs (x5)
- Slightly increased favor from harvesting trees/flowers/animals (+20% base, +40% for quests)
- Decreased favor from planting quest/sign crops (-50%, combined with other crop tasks it’s a 12.5% reduction)
- Noticeably increased favor from the following actions:
- Increased farmhand work animation speed.
Bugfixes
- Fixed the game being unable to save when using the Favorite button too quickly when opening the shop.
- Fixed food not being properly distributed when splitting really big groups of animals.
- Fixed harvester tractor becoming invisible at mid range.
- Fixed fade in after loading not being properly handled in some systems.
- Fixed harvester tractor having idle and working sounds switched.
- Fixed plowed empty tiles being selected when double tapping a sprinkler.
- Fixed gamertags with special codes being parsed.
- Fixed cyber fence gates not splitting groups.
- Fixed moving stuff as a visitor not working properly. The fix will only work for connections with ping below ~400ms. Beyond that, some items will still be dequeued without any action.


