Farm Together 2 – Update #31

Today’s update brings a few new items, as well as a bunch of bugfixes and improvements.

New Content

  • Added Apothecary furniture

Improvements

  • Added an information panel telling a Cloud Conflict will remain unsolved until something is downloaded or uploaded.
  • Increased emissive power of light sources. Actual lighting range remains the same. We’ve just made the source (lamp, crystals, etc) to be brighter on screen.
  • Improved splitscreen performance on Switch Quality+ setting.
  • Lights will now be lit a bit earlier in the season. By the end of the sunset it would start getting dark but lights would not be active yet.

Gameplay changes

  • Favor balance changes:
    • Noticeably increased favor from the following actions:
      • Feeding animals (+50%)
      • Mining minerals and harvesting mushrooms (x2)
      • House jobs (x5)
    • Slightly increased favor from harvesting trees/flowers/animals (+20% base, +40% for quests)
    • Decreased favor from planting quest/sign crops (-50%, combined with other crop tasks it’s a 12.5% reduction)
  • Increased farmhand work animation speed.

Bugfixes

  • Fixed the game being unable to save when using the Favorite button too quickly when opening the shop.
  • Fixed food not being properly distributed when splitting really big groups of animals.
  • Fixed harvester tractor becoming invisible at mid range.
  • Fixed fade in after loading not being properly handled in some systems.
  • Fixed harvester tractor having idle and working sounds switched.
  • Fixed plowed empty tiles being selected when double tapping a sprinkler.
  • Fixed gamertags with special codes being parsed.
  • Fixed cyber fence gates not splitting groups.
  • Fixed moving stuff as a visitor not working properly. The fix will only work for connections with ping below ~400ms. Beyond that, some items will still be dequeued without any action.