Farm Together 2 – Early Access Update #65

Today’s update brings a bunch of fixes and improvements based on feedback obtained during the Winter holidays. We’re also adding a few new songs and paintings, as well as a new tile path!

New Content

  • 2 New paintings: Chicken and Duck paintings.
  • 2 New songs: Gymnopédies and Alouette
  • New path: Flagstone road

Improvements

  • Added a setting to disable action pop-ups.
  • Added a specific custom permission to allow starting house jobs.
  • Multipliers used in Town shops are now saved between sessions.
  • Roads placed over Sidewalk ground no longer switch to pavement. They will be raised a bit and won’t perfectly connect to paths placed on other floor types, which is the reason this wasn’t allowed before, but it doesn’t look that bad on most road types.
  • Changed achievement description to clearly tell that it’s unlocked when you unlock all rewards from an event.
  • Changed the number shown in production building indicators so it shows amount of resources invested and pending harvest, instead of number of productions. This is just a visual change, no changes to the way it works.

Gameplay changes

  • Reduced chances of uncommon resources (the ones from production buildings and minerals) being required to upgrade shops.

Bugfixes

  • Fixed mining custom permission not working properly.
  • Fixed available actions showing move/recycle as valid choices while in Buy Mode over a crop.
  • Fixed seeing a directional arrow while recycling items.
  • Should have fixed the “Stuck in Mine” issue.
  • Fixed potential network desynchronization when the host travels to another Land.
  • Fixed texture issues in the Seashell big corner piece.
  • Fixed potential edge case where quest progress wouldn’t show up if the game is running at very high framerates.
  • Fixed crops with no resources (the ones from the Xmas event) showing the wrong icon in the map.
  • Fixed being able to place event items when the event is not active by using a sign.
  • Fixed sleeping pose not sounding.
  • Changed exterior Xmas tree size from 1×1 to 2×2. Items already placed will be increased in size if there’s enough space, or will be removed if there’s not. This was initially intended to be 2×2, but a problem in our development pipeline caused it to become 1×1.