UI improvements, Gauntlet changes, bugfixes!
Today we’re bringing a small update featuring a few changes and improvements, both from reported issues/suggestions and some things we found out while working on the planned console ports.
Improvements
- Added UI Scale / Display Area settings. Still a bit experimental. Some UI elements may overlap when maxing the setting. Please report any issue you find when using this feature!
Gameplay changes
- Changed Gauntlet mode scaling: Reduced wave duration (amount of enemies) in higher levels, increased simultaneous enemies spawned, enemy stats, especially damage, increase a bit faster.
Bugfixes
- Fixed countdown timer not showing up sometimes on the Daily Challenge screen
- Fixed light/particle effects not being disabled properly in low quality settings.
- Fixed loading incorrect damage stats from file.

