Farm Together – Early Access – Update #29

Lamps & Markets!

This week’s update is small on content, but it features a good number of fixes and improvements.

New items

  • Flower Shop – Replaces previous Greenhouse (it’s smaller so a few tiles will be available)
  • Flower Market
  • Greenhouse is now a decoration (but greenhouses placed prior to this update will be treated as Flower Shops).
  • Fence “Pennant Banner”
  • Fence “String Lights”
  • Fence “Paper Lanterns”
  • Road: “Pergola Path”
  • Decoration: “Water” tile.

Improvements

  • Players will now exit the house on a fixed position and rotation instead of on the position they had when entering. This also fixes the problem of exiting a house after it was moved.
  • You can enqueue now up to 50 items while moving them. The cancel key won’t cancel the whole move process, just remove the last selected item from the queue.
  • If there’s a job requiring action inside a house, an icon will be shown on the house (it won’t be shown if there are not enough resources to continue cooking yet).
  • Inside the house, if a job is ready for the next step but it’s missing resources, an icon will be shown.
  • Added a key to orientate the character while in photo mode.
  • Added a button in Farm Settings to clear the whole farm contents (for people who want to redecorate the farm from scratch). Everything but houses should be recycled, and you will get back the full price for the items, not just half.
  • Adjusted some tutorial values and initial farm settings to make it quicker in the beginning.
  • Added new sort modes in the Shop Window, depending on the category. Changed the default sort mode to “Availability”, which puts Quest items first, and items that can be planted second, sorted by descending Level. It also sorts animals by race.

Bugfixes

  • Fixed incorrect tractor colors.
  • Fixed smoke puffs appearing on the wrong side when placing fences
  • Fixed butterflies not being destroyed when entering a house on night.
  • Fixed walls, floors and doors not being marked as “seen” in the Shop window.
  • Fixed switched up rooms in the Stone house.