White Noise 2 – Early Access Update #19

Faith in Others

A new investigator joins the team to help clear up the truth!

Maria, the only survivor of a small inland village, is looking for answers about the location of her family and friends. Help her find the necessary clues needed to conquer the inner chaos the world is immersed in.

This update also brings a series of bugfixes and quality of life improvements.

We also want to say a big farewell to our character designer Santiago Orozco, who has left the team and will be joining Ubisoft. Good luck in your new endeavours and thank you for all your hard work with us!

New features:

  • New investigator: Maria

Improvements:

  • Added new animations for some events, such as becoming crazy, picking up and using items, etc.
  • Different colors used on text chat depending on the player’s team, and the name is stroked if the investigator is dead.
  • Batteries and items should not spawn too close of each other.

Bugfixes:

  • Fixed game being unplayable when pressing the Text chat button in Solo play.
  • (Probably) Fixed pink squares on some particle effects when playing on DirectX 9 mode.
  • Fixed Replay and Credits screen trembling when Antialiasing was enabled.
  • Fixed building decorations not being properly placed in a chapel in the Abbey.
  • Fixed traffic wand model not being lit back up after being caught with the light disabled by Energy trap/Shutdown power.
  • Fixed Ghosts not being able to see the creature disappearing on the ending cutscene.
  • Fixed Investigators being able to hear Rusalka placing an Energy Trap from a far distance.

Gameplay changes:

  • Increased time it takes to break a Sigil on the finale.
  • If an investigator becomes crazy and manages to recover (i.e. it’s not caught), he will have doubled bravery for 10 seconds.