White Noise 2 – Early Access Update #15

Six Feet Under

Welcome back, fellow investigators! Hope you’re having a great 2017 so far.

This weeks’ update main feature is the addition of the Alvira Shelter, a new environment filled with misteries yet to be revealed… before you get trapped inside!

In this location, survivors will roam the abandoned facilities while the creature stalks them from the many nooks hidden in this rotten bunker.

We’ve also reviewed the gameplay stats from the past weeks and done some balancing tweaks to a few characters.

New features:

  • New Level: Alvira Shelter
  • Added a new Cutscene when the investigators win the game.
  • Removed Christmas skins.
  • Changed “Create Private Game” option in the Main Menu to “Create Custom Game”, adding the option to create a Coop-only (vs AI) game.
  • You can now drop items by holding the item key. You can share medkits this way.

Improvements:

  • Improved wording of the game tip telling the investigator what to do when the monster is in front of him.
  • Reordered Investigator/Flashlight stats in the selection screens to a more intuitive order.

Bugfixes:

  • Fixed Subject 23 Scarecrows not affecting sanity
  • Fixed some collision issues in Norwood Praire
  • Fixed AI still moving when the game ended.
  • Fixed connection quality not being properly shown when the player is dead.
  • Fixed music trigger distance not being properly calculated (it only triggered when really close to the monster).
  • Fixed replay screen not going back automatically to the lobby if the score was 0.

Gameplay changes:

  • Toy Torch: Reduced Stealth and Battery life
  • Pumpkin lantern: Increased light brightness (not range).
  • Subject 23: Summoner trait value increased, now it also reduces shared cooldowns
  • Anne Marie: Scientist perk now applies to tapes picked nearby.
  • Anne Marie: Increased bravery
  • Hannah: Reduced Exploration
  • Hannah: Increased Deafness effect
  • Jean Luc: Switched Martyr perk for Helpful (increase nearby investigators’ Endurance)
  • Now item types are not entirely random when spawned, there’s a minimum number of each.