The highly successful Dungeon Crawling FPS game Ziggurat is set to release on the Europe WiiU eShop on June 30th. North America will follow some time later, we don’t have the exact date yet.
Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.
Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard! The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.
Fight almighty bosses, get through rooms filled with traps, and treasures that may help you in your journey… Each game is a whole new experience!
Distribute() link – For key requests
After being a commercial and critical success in digital stores, Ziggurat is heading now for Retail!
Specific dates may vary depending on platform/country, but it should be available on most european countries by next week, for all platforms (Steam/PS4/Xbox One). United States will have to wait a bit longer.
By the way, we’re aware of an issue with the PS4 retail version, related with achievements (wrong achievements being unlocked). We’ll issue a patch as soon as possible to fix this issue. This issue is not present in the digital version.
More information in the publisher SOEDESCO website
Ziggurat has just been released on PS4!
Pricing on the Europe region (18€) is currently a bit higher than we intended (15€), we’re trying to fix that as soon as possible.
America region: https://store.playstation.com/#!/en-us/games/ziggurat/cid=UP0903-CUSA02325_00-0000000000000001
Europe region: https://store.playstation.com/#!/es-es/juego/ziggurat/cid=EP0856-CUSA02306_00-ZIGGURAT00000001
Ziggurat has just been released on Xbox One!
Get it now for just $15: http://store.xbox.com/en-US/Xbox-One/Games/Ziggurat/fb6cb71f-48b9-472b-bf72-b4f1de3732db
Ziggurat, the Dungeon Crawling FPS game, will be released on Xbox One on March 20th.
The Xbox One version features all improvements and new content that the PC version has received over the past months, and we have worked hard to ensure the game looks and plays great on the console.
We’d like to thank the ID@Xbox team for this opportunity and their great support throughout the whole process 🙂
Ziggurat has finished its Early Access period and can be purchased on Steam at a discounted price for the next week.
It’s also available on the Humble Store, in case you prefer it that way.
We’re working into giving players who purchased the game in Early Access a gift for your support, in the form of a free game.
Don’t forget to comment on the forums your impressions, as we plan on adding more content and updates to the game in the near future 🙂
Ziggurat will be released in Early Access by August 14th.
Our goal is to offer a game packed with content, fun and balanced to play, and for that we want to hear your feedback while we are on the final stages of development.
Ziggurat is already in an advanced enough stage to be enjoyed, and we sincerely believe you’ll like it, but we think that with your help it will get even better!
To reward your help and support on a game not fully finished yet, Ziggurat will be available for a lower price during the entire Early Access.
Of course, we’ll love to hear your opinions and feedback on the game, and will do our best to improve it not only during Early Access, but after it’s finally released too.
You can join now the official game group http://steamcommunity.com/games/ziggurat/ and share your thoughts on the discussion forums.
And don’t forget to add the game to your wishlist!
Past week we got to Gamelab 2014 on Barcelona and showcased a playable demo of Ziggurat on a booth for 3 days straight.
During those three days, over 100 people tried the game, and most of them were both suprised and pleased by how the game looked and played. We intended to do a Twitch stream of the entire event, but the WiFi wasn’t fast enough so it wasn’t possible.
This demo also helped us gather plenty of data on game difficulty and balance on specific enemies and weapons, as well as some important feedback on what gameplay elements and goals needed more work. Some stats of the data we have collected:
- Over 130 plays were logged, with almost 7,000 enemies spawned
- Around 56,000 shots were made, with a 70% overall accuracy
- The incendiary bomb was the most effective weapon, causing a total of 7,500 points of damage
- Cockatrices, one of the basic enemies, were 4 times more dangerous than expected, killing a total of 34 players.
We didn’t take as many pictures as we’d wanted, we had our hands full with all the people testing the game :), but here are a few of them: