update

Little Racers is now even cheaper!

We’ve lowered the price of Little Racers to 240MP, now you can get it for only $3!

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Saturday, August 15th, 2009 Games, Little Racers Comments Off

Little Racers 1.3 available for download

v1.3 update for Little Racers is available for download. You’ll have to redownload the game since updates aren’t automatic yet in Xbox Community Games.

You can do it directly from this link, or in the Xbox Marketplace in Community Games -> Racing & Flying -> Little Racers.

This is mainly a bugfix release. It features the following improvements:

Bugfixes

  • Fixed crash issues when the connection couldn’t be established while trying to join a game from an invite or via the find games section
  • Fixed crash when directly starting the game from an accepted invite

Improvements

  • In networked games, other cars’ horn is silenced when a car reaches the finish line.
  • Now cars can be controlled with the D-Pad.
  • Improved upsell screen.
  • Fixed minor translation issues both in spanish and english.

This is probably the last update of the game in the near future, we’re focusing on 2 new games, we’ll post updates on their development soon. Also we’ll be starting a special promotion attempt on Little Racers soon, so please stay tuned.

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Tuesday, July 7th, 2009 Games, Little Racers, News 1 Comment

Little Racers 1.2 available for download

Finally, after a troubled review, the v1.2 update is available for download. You’ll have to redownload the game since updates aren’t automatic yet in Xbox Community Games.

You can do it directly from this link, or in the Xbox Marketplace in Community Games -> Racing & Flying -> Little Racers.

Remember the changes for this revision. The most important ones are the freezing fix and the incorporation of the Multiplayer mode.

Full Change log from the v1.1 version:

Bugfixes

  • Fixed freeze issues that happened on V1.1, they were due to the Sound.Play() framework bug and memory leaks.

Gameplay tweaks

  • Lightened car textures to improve visibility and details.
  • Reduced engine volume
  • Handicap effect is more smoothed to reduce the “stats hiccup” that it could produce
  • Set a minimum speed below which the car doesn’t reduce speed when crashing
  • Now cars going over a wrong side can’t collide with other cars. They get a ghost effect when this happens.
  • Crashes don’t affect car attributes at all (before they did for half second).
  • Improved cars grip.
  • Cars are slowed a little more when skidding
  • Cars can turn a little better when skidding.
  • Reduced a bit max car speed.
  • “Random” Car class only selects classes between E and A, to avoid too slow or too fast cars.
  • Lessened wait time after choosing cars to 3 seconds

Improvements

  • Improved a lot game performance on crowded races.
  • Improved ingame font readibility.
  • Improved upsell screen.
  • Sign in screen shows the sign in level needed (Guest on local games, Signed in on System Link, and Gold over Xbox LIVE).
  • Reduced gamertag text size on sign in screens.
  • Improved the song start system when starting a race.
  • Player icons aren’t show on race countdown
  • Improved skid particles

New features

    • Online Multiplayer mode
    • System link, Xbox Live
    • Integrated championship mode, can be restarted over and over.
    • Joining system much like Race Driver GRID: You can join while a race is in progress but cannot race until the current race finishes.
    • Allows host migration
    • Allows invites
    • Quick join and find game features.
    • Public and private session features.
  • Added dynamic obstacles to many tracks, they serve two purposes: Add more movement on screen (races were a bit “static”) and serve as walls, but less clausthrophobic.
  • When a crash issue is found, the game tries to show the exception message on screen instead to giving a Code 4 directly.
  • Added one extra particle effect on crash
  • Added intermitent vibration when going off track or over the pianos.
  • Added a cloud system to add some extra variety to tracks.
  • Added 2 new tracks, “Derby” and “Asphalt”
  • Now the time difference to the car in first place is shown when finishing a lap.
  • Car color configuration is saved automaticallly for each player.
  • Race configuration is saved automatically.
  • Added a tips section that browses all the loading tips available.
  • Added ingame sounds for events like race start, race finish and last lap.
  • Now cars leave a colored trail when going fast.
  • Added a detailed trail when the car is going in first place.
  • Added a section about car attributes on the how to play.

And many other minor improvements.

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Saturday, June 20th, 2009 Games, Little Racers, News 4 Comments

Little Racers update failed review

A rare error that could appear on race finish has been the reason of failing the update. This issue will be fixed right away, and next week we’ll post the update again for review.

We’re very sorry for the inconveniences.

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Wednesday, May 27th, 2009 Games, Little Racers 3 Comments

Little Racers v1.2 update enters review

The long awaited v1.2 update has started peer review process. We expect the process will take around two weeks, after that the updated game should be available for download. Remember, XBLC games don’t update automatically yet, so you’ll have to download the game again from the Marketplace when it’s available.

Full Change log from the v1.1 version:

Bugfixes

  • Fixed freeze issues that happened on V1.1, they were due to the Sound.Play() framework bug and memory leaks.

Gameplay tweaks

  • Lightened car textures to improve visibility and details.
  • Reduced engine volume
  • Handicap effect is more smoothed to reduce the “stats hiccup” that it could produce
  • Set a minimum speed below which the car doesn’t reduce speed when crashing
  • Now cars going over a wrong side can’t collide with other cars. They get a ghost effect when this happens.
  • Crashes don’t affect car attributes at all (before they did for half second).
  • Improved cars grip.
  • Cars are slowed a little more when skidding
  • Cars can turn a little better when skidding.
  • Reduced a bit max car speed.
  • “Random” Car class only selects classes between E and A, to avoid too slow or too fast cars.
  • Lessened wait time after choosing cars to 3 seconds

Improvements

  • Improved a lot game performance on crowded races.
  • Improved ingame font readibility.
  • Improved upsell screen.
  • Sign in screen shows the sign in level needed (Guest on local games, Signed in on System Link, and Gold over Xbox LIVE).
  • Reduced gamertag text size on sign in screens.
  • Improved the song start system when starting a race.
  • Player icons aren’t show on race countdown
  • Improved skid particles

New features

    • Online Multiplayer mode
    • System link, Xbox Live
    • Integrated championship mode, can be restarted over and over.
    • Joining system much like Race Driver GRID: You can join while a race is in progress but cannot race until the current race finishes.
    • Allows host migration
    • Allows invites
    • Quick join and find game features.
    • Public and private session features.
    • Added dynamic obstacles to many tracks, they serve two purposes: Add more movement on screen (races were a bit “static”) and serve as walls, but less clausthrophobic.
    • When a crash issue is found, the game tries to show the exception message on screen instead to giving a Code 4 directly.
    • Added one extra particle effect on crash
    • Added intermitent vibration when going off track or over the pianos.
    • Added a cloud system to add some extra variety to tracks.
    • Added 2 new tracks, “Derby” and “Asphalt”
    • Now the time difference to the car in first place is shown when finishing a lap.
    • Car color configuration is saved automaticallly for each player.
    • Race configuration is saved automatically.
    • Added a tips section that browses all the loading tips available.
    • Added ingame sounds for events like race start, race finish and last lap.
    • Now cars leave a colored trail when going fast.
    • Added a detailed trail when the car is going in first place.
    • Added a section about car attributes on the how to play.

    And many other minor improvements. We’re specially proud of how the game looks and feels now, the gameplay has really improved from previous versions.

    Tags:

    Monday, May 18th, 2009 Games, Little Racers, News 3 Comments

    Avatar Ninja Box Art

    MotorHEAT Box Art

    Little Racers Box Art

    Little Racers Box Art

    • Avatar Ninja gets an "Audio Review":
      http://twtn.gs/bu4
      2010/09/10 08:15
    • Avatar Ninja! on Top 7 sales for Aug 30 week! #xblig
      2010/09/10 08:08
    • We've been told that you can try Wool and MotorHEAT right now on the Hó Play International Videogames Festival! Please give us your votes!
      2010/09/09 10:57
    • Retro game of the week: Duke Nukem 1
      http://www.youtube.com/watch?v=c4a3_wazRPA
      2010/09/06 06:59
    • For those who didn't notice, our games Wool and MotorHEAT are finalists in 3 categories at the Hó Play International Videogame Festival!
      2010/09/02 08:27
    • Check out this nice review of MotorHEAT!
      http://fb.me/FdZoypY2
      2010/09/02 08:34
    • Our games Wool and MotorHEAT are nominees at the Hó Play International Festival!
      http://twtn.gs/bkr
      2010/08/31 09:01
    • Retro Game of the Week: Jumping Flash! by Exact and Ultra (PlayStation)
      http://www.youtube.com/watch?v=N2hukvZ0zBw
      2010/08/30 12:35
    • Retro Game of the Week: Transport Tycoon Deluxe
      http://www.youtube.com/watch?v=HluOjdtxmNU
      2010/08/23 06:05
    • Congratulations to @brenes, he's the lucky winner of the 1600MP code!
      2010/08/21 12:11