status

MotorHEAT patch coming soon!

In a few hours, the 2nd MotorHEAT patch will be put into peer review.

This patch features some minor bugfixes, and the P2P World rankings fix. This time for sure!

Full changelog:

  • Fixed P2P score synchronization when more than one hosting game is found.
  • Fixed P2P score synchronization when the first gamepad doesn’t have online permissions, but another one has.
  • Now the same song won’t be played twice in a row. Also the performance when starting a song should improve a bit (although there’re still some hiccups).
  • Fixed big road signs not being shown.

Tags: , ,

Sunday, March 14th, 2010 Games, Motor Heat Comments Off

Wool enters the peer review phase!

Finally, after months of hard work, our beloved game Wool has entered peer review. We’ve put lots of care and love while making this game to ensure every player get as much fun as possible from this game (remember, it will be available at only 80 MP).

We’re currently working on the game trailer, by tomorrow we should have it finished and published on Youtube.

Trust us, you’ll like it. A lot. Even black sheep.

Tags:

Tuesday, November 10th, 2009 Games, News, Wool Comments Off

Showing two recent features of Wool

Wool’s entrance into the final phase is almost ready, a matter of days. Until now, you can see here two of the features that were added recently.

Versus mode

Versus mode

The first image shows the Versus mode, a competitive mode for 2-4 players where the goal is to keep as many sheep as possible on your zone, while trying to prevent other players from doing the same. Each white sheep gives one point per second when you’re controlling it, and black sheep give three points.

The number of sheep available can be configured, being the minimum around one sheep per player, and the maximum a total of 25 sheeps per player! Without any doubt, our favorite setting. This mode features 5 stages right now (the number could be improved before release), with variants for 2, 3 and 4 players.

Wool Classic mode

Wool Classic mode

And the other thing worth mentioning is the Classic mode, enabled after finishing the solo or coop campaign. This mode allows you to see the game as if it were an old worn out movie. Don’t forget to bring some popcorn when starting a game with this mode enabled!

Tags:

Wednesday, November 4th, 2009 Games, Wool 6 Comments

Presenting our current project: Wool

We are proud to present the first screenshots of Wool, the next game by Milkstone Studios for Xbox Live Indie Games.

Wool is a game with a single objective: Guide as many sheeps as posible to the pen at the end of the level. Obviously, this won’t be so easy: Survival is hard for sheeps with no sense of danger.

If you bark now, the sheeps will probably end up drown into the lake

If you bark now, the sheeps will probably end up drowned into the lake

To reach this objective, you can use your sole presence, which causes some fear to the standard sheep, and your powerful bark, which makes most sheeps flee from you. But be careful, you don’t want a flock of sheeps running towards dangerous hazards.

Sheeps tend to go in flock, except when they flee

Sheeps tend to go in flock, except when they flee

As anyone knows, sheep tend to group in flocks, so usually they can be guided without much problem when there is no danger… except for black sheeps. These sheeps tend to be more individual, and other sheeps don’t like them.

Don't forget about the time limit

Don't forget about the time limit

Full version of Wool will feature a campaign with at least 30 levels of single and cooperative play for up to 4 local players, and a special versus mode, for only 80 Microsoft Points. Our estimations are that the game will be ready to enter the peer review phase in around a month.

Tags:

Wednesday, September 30th, 2009 Games, News, Wool 7 Comments

Little Racers Update v1.2 status

We’re currently working hard on the v1.2 update, trying to get it available to you in the least time possible. Some of the improvements that this update will bring have been already discussed here, and some of them have been discussed on our Twitter account.

Anyway, here’s a list of the most important improvements since v1.1 :

  • Online mode (Both System Link and Xbox LIVE)
    This is by far the most important one and also the most time consuming. There is still some work left to do, but we already have a full working version with lobby, championship mode, invites and kicks, host migration, in-game joining (although you’ll have to wait until the next race), etc. Also it has a fairly good anti-lag algorithm that, although not perfect, should be enough to ensure a smooth experience. Also we’ve done some adjustments to ensure fair play, for example cars not following the track path are transparent and can’t crash with other cars.
  • Dynamic obstacles in track borders
    We have designed dynamic obstacles(one that can be pushed and moved by crashing into it), represented by tires, that add some extra fun to tracks and avoids players to go off track when they slide too much. Almost all tracks have now these obstacles in open corners.
  • Freeze issues solved
    Many gamers have reported a freeze issue that happens often when playing for a while, specially if playing long races with many AI cars. It was due to a memory usage problem that has been located and fixed.
  • Car handling improved
    Many complaints have been related with handling difficulty: Cars are way too slidy and most players end crashing on their first turns. We’ve tuned some handling attributes to make the cars handling a grip a bit better, and now cars are slowed more when sliding. That makes an important difference and now the cars are easier to drive ( higher classes will require still a bit of practice )
  • Other minor improvements
    We’ve also added some extra effects, like intermitent vibration on pianos and outside the track, or the cloud system, and a good number of fixes and minor tweaks to the game menus, audio, etc.

When will the update be available? Our estimations are that the update should be available in about 3-4 weeks. Although almost all functionalities are finished now (The only ones that are still not finished are the online mode and many improvements in the menu system), we need to do a proper testing to ensure the game works flawlessly.

Meanwhile, we encourage you to rate our game in XBLCG.info . You’ll need a Microsoft Passport account to do that.

Tags:

Monday, May 4th, 2009 Games, Little Racers 1 Comment

Avatar Ninja Box Art

MotorHEAT Box Art

Little Racers Box Art

Little Racers Box Art

  • Avatar Ninja gets an "Audio Review":
    http://twtn.gs/bu4
    2010/09/10 08:15
  • Avatar Ninja! on Top 7 sales for Aug 30 week! #xblig
    2010/09/10 08:08
  • We've been told that you can try Wool and MotorHEAT right now on the Hó Play International Videogames Festival! Please give us your votes!
    2010/09/09 10:57
  • Retro game of the week: Duke Nukem 1
    http://www.youtube.com/watch?v=c4a3_wazRPA
    2010/09/06 06:59
  • For those who didn't notice, our games Wool and MotorHEAT are finalists in 3 categories at the Hó Play International Videogame Festival!
    2010/09/02 08:27
  • Check out this nice review of MotorHEAT!
    http://fb.me/FdZoypY2
    2010/09/02 08:34
  • Our games Wool and MotorHEAT are nominees at the Hó Play International Festival!
    http://twtn.gs/bkr
    2010/08/31 09:01
  • Retro Game of the Week: Jumping Flash! by Exact and Ultra (PlayStation)
    http://www.youtube.com/watch?v=N2hukvZ0zBw
    2010/08/30 12:35
  • Retro Game of the Week: Transport Tycoon Deluxe
    http://www.youtube.com/watch?v=HluOjdtxmNU
    2010/08/23 06:05
  • Congratulations to @brenes, he's the lucky winner of the 1600MP code!
    2010/08/21 12:11