Our recently announced game, Avatar Ninja!, has been just published on the Xbox LIVE Marketplace!
You can download it directly to your console from the Xbox website
Our recently announced game, Avatar Ninja!, has been just published on the Xbox LIVE Marketplace!
You can download it directly to your console from the Xbox website
WaaghMan has just published a Postmortem for Wool. Check it out!
Note: This is a personal post written by me. I’m not talking in the name of the Milkstone Studios team, their opinions about the project could be different.
Wool has been our second project since the birth of Milkstone Studios, and we got the development process, and the engine, much more streamlined. Our hopes about the game were high, but they haven’t been fulfilled (only 750 sales in 4 months).
How the game did
Feel free to comment on the article!
We’ve been featured on the “Around The World in 80 Games” spotlight, where the XNA team interviews developers from different countries.
It’s been a long wait, but finally the contest has come to an end and we have our winners chosen. If you’re one of the lucky winners, you’ll have to reply to the message we sent to you during the next week, or we’ll choose another winner.
Thanks to everyone who took part!
Sadly for us, the contest didn’t have much effect on the game’s awareness, so we won’t be doing a similar thing anytime soon.
Now that the P2P Scoreboard is working flawlessly, we’re starting the contest we promised some time ago. We’ve decided to try an idea we had some time ago, if it ends successfully we’ll probably repeat it in the future.
Since we don’t have much to offer from start, we’re doing the following: Almost all of our winnings during the period the contest is on will be given back as prizes, mostly in the form of MS Points cards. So, the more people taking part in the contest, the more chances you’ll win something.
*UPDATED* The current prizes are:
As we said, we’ll add extra MP cards each day, depending on the number of sales (we’ll make them public).
The contest starts NOW, at the same time the patch comes out, and will have a length of 15 days, so it will end on April 1st.
There are only two things needed for you to take part in the contest:
We’ll set up a server running almost 24hrs a day, so you shouldn’t have any problems to get your score synchronized to our list. Anyway, if you can’t synchronize your score, feel free to send us a picture with the ingame highscore table and we’ll add it manually.
We want everyone to have a chance of winning something, but also to reward players who have invested more time playing the game, so we’ve come up with the following rules:
The contest starts NOW, so feel free to download the game (or the update) and start racking up your score!
The spreadsheet with the current scores is available on Google Docs
In a few hours, the 2nd MotorHEAT patch will be put into peer review.
This patch features some minor bugfixes, and the P2P World rankings fix. This time for sure!
Full changelog:
As many of you already know, the first patch for MotorHEAT came out yesterday. The changes are the ones featured in a previous post, and 3 new achievements (2 of them are secret, go find out!).
Sadly, the P2P World rankings system isn’t working flawlessly yet, but it now works a bit at least. We already have 525 scores synchronized from other users, and the number is increasing at a steady rate.
Once we noticed that they weren’t working allright yet, we kept working on it until we found the issue/s.
So, what is/were wrong with it? Many things:
We’ve already fixed issues 3 and 4, but we won’t be able to submit a new patch until next Monday.
Our apologies about these problems, these two cases are hard to test with a small development team and we didn’t find them until now.
The current version of Wool (which uses the same World Rankings system) is also suffering from the 4 aforemented issues, so maybe we’ll release a patch which fixes them.
We’re currently working on a patch for MotorHEAT, which addresses the P2P world rankings bug, and adds some improvements based on feedback.
Some of the changes that we’re including are the following:
All these changes are being done in an attempt to even the benefit of bonus items, and to ensure that people that risk when passing cars are rewarded properly. The scores obtained on this patched version will obviously be a little bit higher, since many things are giving more score now. We’re doing this to ensure that your old scores don’t need to be deleted, although you’ll be able to reach higher scores easily.
We’re still working on some extra changes, but these are the only ones related to gameplay and scores. Probably.