Epic 7

Finally our first Windows Phone 7 game is out! Check out Epic 7, one of the best action-puzzle games of the iPhone finally on your Windows Phone. Incredibly addicting gameplay and solid performance makes this game the perfect example of pick-up & play fun. Check out the trailer to take a glimpse at the gameplay:

You can download it from the zune marketplace for 1$ or COMPLETELY FREE with ads! Hope you like it!

Soy1Bonus April 15th, 2011 News No Comments

Forums!

We’ve set up a forum on the website, so you can provide feedback on our games on a better place than the comments section of the blog posts. Check it out and let us know your thoughts: http://www.milkstonestudios.com/forum

WaaghMan April 14th, 2011 News 1 Comment

Inflamous is OUT

Wow, will we ever stop releasing new games? Our latest creation is Inflamous, a game that started as a spark of creativity and we’ve been burning down our schedules to release it as soon as possible!

It includes 50 levels of flammable action that will help you to relieve the accumulated stress of your daily job! And just for 1$ on the Xbox LIVE Indie Marketplace!

Remember to rate it if you like it!

Soy1Bonus March 29th, 2011 Inflamous No Comments

Infinity Danger 1.1 update

After having gathered the feedback by users, we’ve been working on an update for Infinity Danger that fixes the most common issues found.

  • Increased area size by 30% approximatedly
  • Decreased player ship collision box size by 50%
  • Added a red border so players can clearly see the arena limits
  • Decreased a bit the needle and ballistic weapons effectiveness.
  • Decreased laser beam opacity when it’s still charging.
  • Increased a bit game performance on higher levels.
  • If a slow frame rate is detected, the game speed is reduced a bit.
  • Piece destructions don’t push the enemy to the borders as much as before.
  • When the enemy is in the border of the arena, it will try to move to the center.

It will take some time for the patch to be available, expect at least one week from now.

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WaaghMan March 28th, 2011 Games, Infinity Danger 2 Comments

Update for Zombie Football Carnage released

The second update for Zombie Football Carnage has been approved. You’ll receive a notification when you start playing the game.

This is mainly a bugfix release that addresses the following main issues:

  • Fixed P2P score sharing issues (yet again :) ), now everything works as expected. If you have your local scores filled with people you don’t know (due to the error present in the last update), you’ll have to delete your saved game data to clean the list. Be warned you’ll also lose the improvements you could have bought on the shop. Sorry but there’s no other way to fix this.
  • Now the game doesn’t periodically pauses on some consoles due to ingame data saving.

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WaaghMan March 26th, 2011 Zombie Football Carnage No Comments

Infinity Danger is OUT

We have a brand new game on the Xbox LIVE Indie Marketplace! It’s called Infinity Danger and it’s our love letter to bullet hell shooters in general and Warning Forever in particular. Check out the trailer!

You should download it from the Marketplace right now and give it a try, we’ve put our heart and soul into it and we’re very happy with the results!

Soy1Bonus March 22nd, 2011 Infinity Danger, News 14 Comments

Zombie Football Carnage update status

During the last week, we’ve been gathering feedback and suggestions from users, in order to finish the first update and make a better game.

The things we’ve planned so far are the following:

BUGFIXES:

  • Fixed many P2P score issues, such as not properly loading data from disk or not sorting data on the high score list.
  • Some people have experienced random lockups during play. We can’t tell for sure, but we’ve suffered from these as well and we’ve been trying our hardest to find the issue. Since it can happen on the game menu as well, we think it’s related to P2P score sharing, so it should be fixed as well.
  • Fixed some minor graphical glitches

GAMEPLAY CHANGES:

  • Reduced difficulty of all the 1st quarter waves (So it’s easier for absolute beginners, and a way to rest after a sudden death)
  • Increased “The Plague” wave difficulty (It was too easy to be a Sudden Death)
  • Reduced enemies movement speed and projectile speed, in order to reduce the game difficulty a bit.
  • Increased “Rinosaur Rex” wave difficulty a bit (Rather easy to be a Sudden Death)
  • Reduced “Dinobikers Attack” wave difficulty a lot (Too hard to be a 1st quarter)

NEW FEATURES:

  • Ask for a confirmation before exiting a game from the Pause menu.
  • Added a new background, the Junkyard
  • Added some basic instructions when the game starts, so people can learn the basic controls faster
  • Added new wave configurations, one per quarter, to increase a bit more the variety.

We expect to finish the patch someday next week. Until then, we’re still open to suggestions and feedback.

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WaaghMan February 27th, 2011 Games, Zombie Football Carnage 1 Comment

Zombie Football Carnage is OUT

Well, it has been out since friday, but it was hard to put it down to write this post…
Here’s the game’s trailer just for the sake of consistency :)

There are already very good reviews of the game, and we are truly happy to have appeared on Kotaku! We hope that everyone is having fun with the game and if you still don’t have it, check it out in the Xbox LIVE Indie Marketplace, it’s a lot of bloody carnage for one buck!

By the way, has anyone found a special enemy cameo we added from one of our previous games?

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Soy1Bonus February 21st, 2011 News, Zombie Football Carnage 8 Comments

Zombie Football Carnage Gameplay video

In case you don’t follow us on Twitter or Facebook (and why not? You should be!), we’ve uploaded a gameplay video of Zombie Football Carnage on Youtube, check it out:

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WaaghMan February 12th, 2011 Zombie Football Carnage 5 Comments

Zombie Football Carnage unveiled!

Last week we showed you some concepts for our current project. We’ve been advancing at a good rythm and the game is almost finished!

The name is Zombie Football Carnage, in this game you’ll fight through several waves of increasing difficulty, grouped in matches. To slay the zombies and monsters you have three main weapons at your disposal: A football, a charged attack and a dash to escape from enemy attacks. While playing you’ll earn money, that allows you to purchase upgrades in the shop to reach further levels and get higher scores!

The game features 15 different enemies, each one with its own behavior, combined in more than 20 wave configurations, and more than 10 special weapons that you can use.

Here are the first screenshots for the game:

In-game screenshot

The church scenario

The Metro scenario

The Metro scenario

This is one of the biggest and best looking games we’ve ever done here at Milkstone Studios, and it shows off some of the improvements we’ve made in the engine during last months, so we’re proud of it :) .

We expect to put the game into peer review some day next week. We’ll be posting more screenshots, boxart, info about the game and a gameplay video during the next days, so be sure to check it out!

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WaaghMan February 9th, 2011 Games, Zombie Football Carnage 3 Comments