SFX360 has reviewed Wool, with a “7.4″ result. You can check it out at the original article
SFX360 has reviewed Wool, with a “7.4″ result. You can check it out at the original article
Gay Gamer has mentioned Wool on its Weekly Xbox Indies, with a “Yay!” result. You can check it out at the original article
Negative Gamer has mentioned Wool on its Indie Games Recap, with a “Buy it” result. You can check it out at the original article
Wool has been finally approved into the Xbox LIVE Indie Marketplace, so you can download it right now for just 80 MSP (that’s 1$). As usual, there’s a free demo that you can try, and we’re open to all kinds of suggestions to improve the game, so please send an email if you have anything you want to tell us.
And don’t forget to rate the game if you like it!
While developing Wool, we were measuring the time we spent working on each game part. We think it will be useful to us to help estimate better our future project development times, and the effort needed in each part of it.
As you can see, most of the time spent went to Betatest, Level design and Graphics Art. The only thing unexpected here was the time spent developing each level. Despite having an editor that allowed us to design one complete level from scratch in around 15 minutes, the whole process took around 1.3 hours per level (Not including playtest). That is due to level redesigns, subtle modifcations, difficulty tuning, etc.
Finally, after months of hard work, our beloved game Wool has entered peer review. We’ve put lots of care and love while making this game to ensure every player get as much fun as possible from this game (remember, it will be available at only 80 MP).
We’re currently working on the game trailer, by tomorrow we should have it finished and published on Youtube.
Trust us, you’ll like it. A lot. Even black sheep.
Wool’s entrance into the final phase is almost ready, a matter of days. Until now, you can see here two of the features that were added recently.
The first image shows the Versus mode, a competitive mode for 2-4 players where the goal is to keep as many sheep as possible on your zone, while trying to prevent other players from doing the same. Each white sheep gives one point per second when you’re controlling it, and black sheep give three points.
The number of sheep available can be configured, being the minimum around one sheep per player, and the maximum a total of 25 sheeps per player! Without any doubt, our favorite setting. This mode features 5 stages right now (the number could be improved before release), with variants for 2, 3 and 4 players.
And the other thing worth mentioning is the Classic mode, enabled after finishing the solo or coop campaign. This mode allows you to see the game as if it were an old worn out movie. Don’t forget to bring some popcorn when starting a game with this mode enabled!
We are proud to present the first screenshots of Wool, the next game by Milkstone Studios for Xbox Live Indie Games.
Wool is a game with a single objective: Guide as many sheeps as posible to the pen at the end of the level. Obviously, this won’t be so easy: Survival is hard for sheeps with no sense of danger.
To reach this objective, you can use your sole presence, which causes some fear to the standard sheep, and your powerful bark, which makes most sheeps flee from you. But be careful, you don’t want a flock of sheeps running towards dangerous hazards.
As anyone knows, sheep tend to group in flocks, so usually they can be guided without much problem when there is no danger… except for black sheeps. These sheeps tend to be more individual, and other sheeps don’t like them.
Full version of Wool will feature a campaign with at least 30 levels of single and cooperative play for up to 4 local players, and a special versus mode, for only 80 Microsoft Points. Our estimations are that the game will be ready to enter the peer review phase in around a month.