Wool reviewed on SFX 360

SFX360 has reviewed Wool, with a “7.4″ result. You can check it out at the original article

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WaaghMan November 24th, 2009 Games, Wool No Comments

Wool reviewed on GayGamer

Gay Gamer has mentioned Wool on its Weekly Xbox Indies, with a “Yay!” result. You can check it out at the original article

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WaaghMan November 24th, 2009 Games, Wool No Comments

Wool reviewed on Negative Gamer

Negative Gamer has mentioned Wool on its Indie Games Recap, with a “Buy it” result. You can check it out at the original article

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WaaghMan November 24th, 2009 Games, Wool No Comments

Wool is out!

wool-iconWool has been finally approved into the Xbox LIVE Indie Marketplace, so you can download it right now for just 80 MSP (that’s 1$). As usual, there’s a free demo that you can try, and we’re open to all kinds of suggestions to improve the game, so please send an email if you have anything you want to tell us.

And don’t forget to rate the game if you like it!

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Soy1Bonus November 17th, 2009 Games, News, Wool 8 Comments

Wool development time distribution

While developing Wool, we were measuring the time we spent working on each game part. We think it will be useful to us to help estimate better our future project development times, and the effort needed in each part of it.

Wool development time distribution

Wool development time distribution

As you can see, most of the time spent went to Betatest, Level design and Graphics Art. The only thing unexpected here was the time spent developing each level. Despite having an editor that allowed us to design one complete level from scratch in around 15 minutes, the whole process took around 1.3 hours per level (Not including playtest). That is due to level redesigns, subtle modifcations, difficulty tuning, etc.

WaaghMan November 14th, 2009 Development, Games, Wool No Comments

Wool enters the peer review phase!

Finally, after months of hard work, our beloved game Wool has entered peer review. We’ve put lots of care and love while making this game to ensure every player get as much fun as possible from this game (remember, it will be available at only 80 MP).

We’re currently working on the game trailer, by tomorrow we should have it finished and published on Youtube.

Trust us, you’ll like it. A lot. Even black sheep.

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WaaghMan November 10th, 2009 Games, News, Wool No Comments

Showing two recent features of Wool

Wool’s entrance into the final phase is almost ready, a matter of days. Until now, you can see here two of the features that were added recently.

Versus mode

Versus mode

The first image shows the Versus mode, a competitive mode for 2-4 players where the goal is to keep as many sheep as possible on your zone, while trying to prevent other players from doing the same. Each white sheep gives one point per second when you’re controlling it, and black sheep give three points.

The number of sheep available can be configured, being the minimum around one sheep per player, and the maximum a total of 25 sheeps per player! Without any doubt, our favorite setting. This mode features 5 stages right now (the number could be improved before release), with variants for 2, 3 and 4 players.

Wool Classic mode

Wool Classic mode

And the other thing worth mentioning is the Classic mode, enabled after finishing the solo or coop campaign. This mode allows you to see the game as if it were an old worn out movie. Don’t forget to bring some popcorn when starting a game with this mode enabled!

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WaaghMan November 4th, 2009 Games, Wool 6 Comments

Presenting our current project: Wool

We are proud to present the first screenshots of Wool, the next game by Milkstone Studios for Xbox Live Indie Games.

Wool is a game with a single objective: Guide as many sheeps as posible to the pen at the end of the level. Obviously, this won’t be so easy: Survival is hard for sheeps with no sense of danger.

If you bark now, the sheeps will probably end up drown into the lake

If you bark now, the sheeps will probably end up drowned into the lake

To reach this objective, you can use your sole presence, which causes some fear to the standard sheep, and your powerful bark, which makes most sheeps flee from you. But be careful, you don’t want a flock of sheeps running towards dangerous hazards.

Sheeps tend to go in flock, except when they flee

Sheeps tend to go in flock, except when they flee

As anyone knows, sheep tend to group in flocks, so usually they can be guided without much problem when there is no danger… except for black sheeps. These sheeps tend to be more individual, and other sheeps don’t like them.

Don't forget about the time limit

Don't forget about the time limit

Full version of Wool will feature a campaign with at least 30 levels of single and cooperative play for up to 4 local players, and a special versus mode, for only 80 Microsoft Points. Our estimations are that the game will be ready to enter the peer review phase in around a month.

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WaaghMan September 30th, 2009 Games, News, Wool 7 Comments