Zombie Football Carnage is OUT

Well, it has been out since friday, but it was hard to put it down to write this post…
Here’s the game’s trailer just for the sake of consistency :)

There are already very good reviews of the game, and we are truly happy to have appeared on Kotaku! We hope that everyone is having fun with the game and if you still don’t have it, check it out in the Xbox LIVE Indie Marketplace, it’s a lot of bloody carnage for one buck!

By the way, has anyone found a special enemy cameo we added from one of our previous games?

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Soy1Bonus February 21st, 2011 News, Zombie Football Carnage 8 Comments

Zombie Football Carnage Gameplay video

In case you don’t follow us on Twitter or Facebook (and why not? You should be!), we’ve uploaded a gameplay video of Zombie Football Carnage on Youtube, check it out:

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WaaghMan February 12th, 2011 Zombie Football Carnage 5 Comments

Zombie Football Carnage unveiled!

Last week we showed you some concepts for our current project. We’ve been advancing at a good rythm and the game is almost finished!

The name is Zombie Football Carnage, in this game you’ll fight through several waves of increasing difficulty, grouped in matches. To slay the zombies and monsters you have three main weapons at your disposal: A football, a charged attack and a dash to escape from enemy attacks. While playing you’ll earn money, that allows you to purchase upgrades in the shop to reach further levels and get higher scores!

The game features 15 different enemies, each one with its own behavior, combined in more than 20 wave configurations, and more than 10 special weapons that you can use.

Here are the first screenshots for the game:

In-game screenshot

The church scenario

The Metro scenario

The Metro scenario

This is one of the biggest and best looking games we’ve ever done here at Milkstone Studios, and it shows off some of the improvements we’ve made in the engine during last months, so we’re proud of it :) .

We expect to put the game into peer review some day next week. We’ll be posting more screenshots, boxart, info about the game and a gameplay video during the next days, so be sure to check it out!

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WaaghMan February 9th, 2011 Games, Zombie Football Carnage 3 Comments

Avatar Bump! v1.1 update submitted for peer review

This update includes the following changes:

  • UI: Added a delay on some screens (Score boards, Versus game configuration, Mode instructions) to ensure they are read before any player accidentaly presses A.
  • UI: Added a Purchase button on the game pause menu.
  • UI: Changed the way the user selects a custom pot. Instead of using the two axis of the Left stick, all the variations can be selected with left-right.
  • BUGFIX: The Earthquake power up pushes in all directions instead of only to the upper right corner
  • BUGFIX: Fixed a grammar error in the Trial mode message
  • GRAPHICS: Made power ups a bit brighter to ensure the icon can be seen on dark backgrounds
  • GRAPHICS: Made darker backgrounds a bit brighter, also reduced a bit the tint effect.
  • GRAPHICS: Added 10+ customization variations.
  • GRAPHICS: On Bomb mode, a marker is shown to make it easier to check who has the bomb.
  • GAMEPLAY: Reduced a bit Arcade mode difficulty, AI pots agressiveness increases 50% slower, and they don’t do power dashes on the instant the player gets back to the arena after dying.
  • GAMEPLAY: Changed spawn positions of players and power ups, so players are on the corners and power ups on the sides. This way, each player start position will coincide with the corner shown on his gamepad.
  • GAMEPLAY: On Catcher mode, reduced the penalization for falling (You lose now 1 point instead of halven the score)
  • NEW VERSUS MODE: Rambo
  • NEW VERSUS MODE: Loot

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WaaghMan December 20th, 2010 Avatar Bump!, Games Comments Off

Avatar Bump! Update features

Now the game has just hit the virtual shelves, we have some things planned for a future update, along with some bugfixes that were reported.

  • UI: Add a delay on some screens (Score boards, Versus game configuration, Mode instructions) to ensure they are read before any player accidentaly presses A.
  • UI: Show the instructions on the pause screen too.
  • BUGFIX: The Earthquake Power up only pushes players to the top right, it should be totally random
  • GRAPHICS: Make power ups a bit brighter to ensure the icon can be seen on dark backgrounds
  • GAMEPLAY: Change spawn positions of players and power ups, so players are on the corners and power ups on the sides. This way, each player start position will coincide with the corner shown on his gamepad.
  • GAMEPLAY: On Catcher mode, lessen the penalization for falling (now you lose 50% of your points)
  • NEW VERSUS MODE: Yet to be disclosed…
  • NEW VERSUS MODE: Yet to be disclosed…
  • GRAPHICS: Some extra customization variations.
  • NEW POT MODEL: Yet to be disclosed…

That’s the current list of changes we have in the works. If you have any suggestion or bug you want to report, just let us know by posting a comment here!

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WaaghMan December 15th, 2010 Avatar Bump!, Games Comments Off

Avatar Bump is out NOW!

Our latest game Avatar Bump is finally available for everyone on the Xbox LIVE Marketplace!

Check it out, either alone or with some friends and tell us what you think about it!

We are really interested in your opinions to improve the game, so any suggestion will be more than welcome!

Soy1Bonus December 13th, 2010 Avatar Bump!, Games, News Comments Off

Avatar Ninja update now available

An update for Avatar Ninja is now available for the game. It features the following changes:

  • FIXED: Max Level reached wasn’t being shown on the High scores section.
  • FIXED: Gamepad vibration option on settings wasn’t working properly.
  • FIXED: There were some issues with the colored aura that shows when the player crashes while a powerup was active.
  • FIXED: In some rare cases, players could use voice chat while P2P exchange was being performed.
  • FIXED: The P2P High score warning was mentioning “MotorHEAT” instead of “Avatar Ninja!”
  • IMPROVED: Improved a bit in-game performance
  • IMPROVED: Improved a bit P2P score sharing performance
  • IMPROVED: Increased max P2P score entries from 5,000 to 10,000.
  • IMPROVED: More detailed trees in the background.

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WaaghMan June 12th, 2010 Avatar Ninja!, Games 3 Comments

Avatar Ninja sales reach Top 5

Avatar Ninja is placed 5 on the top Indie game sales last week!

Thanks to everyone who supported us! Expect a patch soon which will address some bugs.

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WaaghMan May 26th, 2010 Avatar Ninja!, Games 1 Comment

Avatar Ninja! available on LIVE Marketplace!

Our recently announced game, Avatar Ninja!, has been just published on the Xbox LIVE Marketplace!

You can download it directly to your console from the Xbox website

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WaaghMan May 16th, 2010 Avatar Ninja!, Games, News Comments Off

Wool Postmortem published

WaaghMan has just published a Postmortem for Wool. Check it out!

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WaaghMan May 13th, 2010 Games, Wool Comments Off