Little Racers Twitter promotion game

Introduction

As you probably already know, today the latest update of Little Racers (v1.3) has been released.

Although we would be more than happy to continue working on the game, making more upgrades and adding new features, our time is limited and currently the game is not getting enough sales to justify the resources that would take to improve it. So, if everything continues like this, v1.3 will be the last update of Little Racers.

We’re doing our best, trying to market the game in every way possible, but our resources are very limited and can’t invest money on advertising, specially for such a limited market as Xbox Live Community Games is.

The plan

We’ve come up with an idea that could work, but we need some help from our fellow readers and Little Racers fans. To make it simple: You help us promote Little Racers, and we’ll add new content and updates to the game. Don’t be afraid, there’s no money involved in this. All you need to play this promotion game is a Twitter account.

Below you’ll find some of the features that some users have asked for, and some others that we have thought of. Every feature has a cost assigned: That’s the number of tweets needed for the update to be enqueued into our development plan.

The rules

If you’re interested in one (or more) of the items, all you have to do is to post a Tweet with the tags #xblcg , #littleracers , and the update you’re interested in. For example, if you’re interested in the “More tracks” item, you could post a Tweet with the text “I’ve played Little Racers and want more tracks! #xblcg #littleracers #moretracks”.

We’ll check Twitter every day for tweets with the #littleracers tag, and update the item count with the new data. Twitter accounts with less than 10 followers will count only as 0.25 points, and those with no followers will not count. This is to avoid creation of empty Twitter accounts.

It is possible to vote for more than one item if you’re interested, at least until we get some feedback on this contest. Of course, the best way to achieve the required number of tweets is by telling your friends about the game so they retweet your vote.

The available items

  • Additional cars. 35 Tweets per car. #morecars
  • Tweak: Reduce wall bouncing efectiveness: 35 Tweets. #removewallbouncing
  • Additional tracks. 2/50 Tweets per track. #moretracks
  • Dynamic camera that follows the player with a higher level of zoom (only for single player matches). 100 Tweets. #improvedcamera
  • Ability to set favorite tracks so that they appear more often.100 Tweets. #favoritetracks
  • Additional in-game sounds (Different engine and crash sounds). 100 Tweets. #moresounds
  • Improve online multiplayer experience (post-race screen): 125 Tweets. #onlinemultiplayer
  • Graphical improvements (Bloom, smoke distortion, etc.). 150 Tweets. #bloom
  • Weather effects: Rain, Night, Wind, Snow… 150 Tweets. #weathereffects
  • Improve game menus (font readability, improve usability of some sections, etc.). 175 Tweets. #improvemenu
  • Background game finder to look for online opponents while playing single player. 1/250 Tweets. #backgroundfinder
  • Online lap records. 200 Tweets. #onlinerecords
  • Challenge mode, with missions like “Beat this lap time”, “Win this race”, “Win and don’t crash”, etc. 250 Tweets. #challengemode
  • Drop game price to 200MP: 2/500 Tweets. #dropprice
  • Track editor: 1/750 Tweets. #trackeditor
  • Single player career mode: 1000 Tweets. #careermode

Please take in mind that, even if the item gets enough tweets, it won’t be done right away, it will take some time to develop etc. Also, the required number of tweets could change over time, depending on the impact of this promotion on sales.

Of course, if you have any kind of feedback or idea about this promotion attempt, or some additional items that we could add to the list, we’re more than eager to listen to it.

Thanks for your time,
The Milkstone Studios Team

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WaaghMan July 7th, 2009 Games, Little Racers, News 6 Comments

Little Racers 1.3 available for download

v1.3 update for Little Racers is available for download. You’ll have to redownload the game since updates aren’t automatic yet in Xbox Community Games.

You can do it directly from this link, or in the Xbox Marketplace in Community Games -> Racing & Flying -> Little Racers.

This is mainly a bugfix release. It features the following improvements:

Bugfixes

  • Fixed crash issues when the connection couldn’t be established while trying to join a game from an invite or via the find games section
  • Fixed crash when directly starting the game from an accepted invite

Improvements

  • In networked games, other cars’ horn is silenced when a car reaches the finish line.
  • Now cars can be controlled with the D-Pad.
  • Improved upsell screen.
  • Fixed minor translation issues both in spanish and english.

This is probably the last update of the game in the near future, we’re focusing on 2 new games, we’ll post updates on their development soon. Also we’ll be starting a special promotion attempt on Little Racers soon, so please stay tuned.

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WaaghMan July 7th, 2009 Games, Little Racers, News 1 Comment

Little Racers 1.2 available for download

Finally, after a troubled review, the v1.2 update is available for download. You’ll have to redownload the game since updates aren’t automatic yet in Xbox Community Games.

You can do it directly from this link, or in the Xbox Marketplace in Community Games -> Racing & Flying -> Little Racers.

Remember the changes for this revision. The most important ones are the freezing fix and the incorporation of the Multiplayer mode.

Full Change log from the v1.1 version:

Bugfixes

  • Fixed freeze issues that happened on V1.1, they were due to the Sound.Play() framework bug and memory leaks.

Gameplay tweaks

  • Lightened car textures to improve visibility and details.
  • Reduced engine volume
  • Handicap effect is more smoothed to reduce the “stats hiccup” that it could produce
  • Set a minimum speed below which the car doesn’t reduce speed when crashing
  • Now cars going over a wrong side can’t collide with other cars. They get a ghost effect when this happens.
  • Crashes don’t affect car attributes at all (before they did for half second).
  • Improved cars grip.
  • Cars are slowed a little more when skidding
  • Cars can turn a little better when skidding.
  • Reduced a bit max car speed.
  • “Random” Car class only selects classes between E and A, to avoid too slow or too fast cars.
  • Lessened wait time after choosing cars to 3 seconds

Improvements

  • Improved a lot game performance on crowded races.
  • Improved ingame font readibility.
  • Improved upsell screen.
  • Sign in screen shows the sign in level needed (Guest on local games, Signed in on System Link, and Gold over Xbox LIVE).
  • Reduced gamertag text size on sign in screens.
  • Improved the song start system when starting a race.
  • Player icons aren’t show on race countdown
  • Improved skid particles

New features

    • Online Multiplayer mode
    • System link, Xbox Live
    • Integrated championship mode, can be restarted over and over.
    • Joining system much like Race Driver GRID: You can join while a race is in progress but cannot race until the current race finishes.
    • Allows host migration
    • Allows invites
    • Quick join and find game features.
    • Public and private session features.
  • Added dynamic obstacles to many tracks, they serve two purposes: Add more movement on screen (races were a bit “static”) and serve as walls, but less clausthrophobic.
  • When a crash issue is found, the game tries to show the exception message on screen instead to giving a Code 4 directly.
  • Added one extra particle effect on crash
  • Added intermitent vibration when going off track or over the pianos.
  • Added a cloud system to add some extra variety to tracks.
  • Added 2 new tracks, “Derby” and “Asphalt”
  • Now the time difference to the car in first place is shown when finishing a lap.
  • Car color configuration is saved automaticallly for each player.
  • Race configuration is saved automatically.
  • Added a tips section that browses all the loading tips available.
  • Added ingame sounds for events like race start, race finish and last lap.
  • Now cars leave a colored trail when going fast.
  • Added a detailed trail when the car is going in first place.
  • Added a section about car attributes on the how to play.

And many other minor improvements.

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WaaghMan June 20th, 2009 Games, Little Racers, News 4 Comments

Improved our website

We have improved a bit the website, with minor improvements to the looks, such as the favicon. Also we’ve integrated a bit our Twitter account with the website, so that now posts on the website will be posted on Twitter automatically, and also our last tweets will be shown on the right sidebar.

We hope you like these changes.

WaaghMan May 24th, 2009 News Comments Off

Little Racers v1.2 update enters review

The long awaited v1.2 update has started peer review process. We expect the process will take around two weeks, after that the updated game should be available for download. Remember, XBLC games don’t update automatically yet, so you’ll have to download the game again from the Marketplace when it’s available.

Full Change log from the v1.1 version:

Bugfixes

  • Fixed freeze issues that happened on V1.1, they were due to the Sound.Play() framework bug and memory leaks.

Gameplay tweaks

  • Lightened car textures to improve visibility and details.
  • Reduced engine volume
  • Handicap effect is more smoothed to reduce the “stats hiccup” that it could produce
  • Set a minimum speed below which the car doesn’t reduce speed when crashing
  • Now cars going over a wrong side can’t collide with other cars. They get a ghost effect when this happens.
  • Crashes don’t affect car attributes at all (before they did for half second).
  • Improved cars grip.
  • Cars are slowed a little more when skidding
  • Cars can turn a little better when skidding.
  • Reduced a bit max car speed.
  • “Random” Car class only selects classes between E and A, to avoid too slow or too fast cars.
  • Lessened wait time after choosing cars to 3 seconds

Improvements

  • Improved a lot game performance on crowded races.
  • Improved ingame font readibility.
  • Improved upsell screen.
  • Sign in screen shows the sign in level needed (Guest on local games, Signed in on System Link, and Gold over Xbox LIVE).
  • Reduced gamertag text size on sign in screens.
  • Improved the song start system when starting a race.
  • Player icons aren’t show on race countdown
  • Improved skid particles

New features

    • Online Multiplayer mode
    • System link, Xbox Live
    • Integrated championship mode, can be restarted over and over.
    • Joining system much like Race Driver GRID: You can join while a race is in progress but cannot race until the current race finishes.
    • Allows host migration
    • Allows invites
    • Quick join and find game features.
    • Public and private session features.
    • Added dynamic obstacles to many tracks, they serve two purposes: Add more movement on screen (races were a bit “static”) and serve as walls, but less clausthrophobic.
    • When a crash issue is found, the game tries to show the exception message on screen instead to giving a Code 4 directly.
    • Added one extra particle effect on crash
    • Added intermitent vibration when going off track or over the pianos.
    • Added a cloud system to add some extra variety to tracks.
    • Added 2 new tracks, “Derby” and “Asphalt”
    • Now the time difference to the car in first place is shown when finishing a lap.
    • Car color configuration is saved automaticallly for each player.
    • Race configuration is saved automatically.
    • Added a tips section that browses all the loading tips available.
    • Added ingame sounds for events like race start, race finish and last lap.
    • Now cars leave a colored trail when going fast.
    • Added a detailed trail when the car is going in first place.
    • Added a section about car attributes on the how to play.

    And many other minor improvements. We’re specially proud of how the game looks and feels now, the gameplay has really improved from previous versions.

    Tags:

    WaaghMan May 18th, 2009 Games, Little Racers, News 3 Comments

    Little Racers reviewed on Uhfgood’s Game Reviews

    Uhfgood’s Game Reviews has reviewed Little Racers. You can check it out at the original article

    Tags:

    WaaghMan May 6th, 2009 News 4 Comments

    Little Racers sales numbers: April 2009

    After almost one month in the virtual shelves, we’re posting here our sales and downloads data:

    First, we’d like to note some interesting related facts: Little Racers development started in the late December, so it took around 3 months of development before final release. Although the quality level could be higher in some points, we’re proud of what the game shows (except for bugs).

    Also, due to the amount of music in the game, the game size is greater than 50Mbytes and that means that you can’t choose 200 MP as the game price. Even with that handicap, Little Racers has managed to be on the Community Games Top 10 on every week.

    Our estimations / objectives for the game were around 1000€ for each month of development, that is, 3000€ net benefits (around $3500).

    Now here are the current numbers (as of 04/23/2009):

    • Little Racers trial downloads: 37182
    • Little Racers full purchases: 1575
    • Conversion rate: 4.23%
    • Gross earnings (400MP = $5.00): $7875 ( 5946€ )
    • Microsoft 30% share: $2362.5
    • Our share: $5512.5 ( 4162€ )

    We still don’t know the tax rate of our share, so we can’t tell for sure what the net amount is, but it seems like our goal has been met.

    The following chart shows the download / purchases amount accross time:

    Little Racers sales numbers for April 2009

    Also shown in logarithmic view, so the relation between downloads and sales is shown more clearly:Little Racers sales numbers for April 2009 (Logharitmic view)

    Although the sales numbers have reached its minimum these days, we’re still working on the online mode and other improvements proposed by users. After that, we’ll focus on our next game.

    We’d like to thank everyone who tried the demo and, of course, those who bought the game.

    Tags:

    WaaghMan April 25th, 2009 Games, Little Racers, News 7 Comments

    Games listing and rating on XBLCG.info

    Recently a new website has been created on http://xblcg.info/ that allows users to browse and rate all the available Community Games (including ours, of course). We encourage our readers to log in into the website (you’ll have to use a Microsoft Passport account) and rate all their games they’ve played. That should be useful to let other users know what games are worth the try and what aren’t.

    WaaghMan April 22nd, 2009 News Comments Off

    Little Racers reviewed at My secret online thoughts

    My secret online thoughts has reviewed Little Racers. Check it out at the original post.

    WaaghMan April 18th, 2009 News Comments Off

    Little Racers v1.1 available for download

    Little Racers v1.1 is available for download. The changes from the first release are the following:

    • Fixed not-so-rare freeze crash (was due to badly managed memory usage).
    • Added 3 tracks (Pennyville,Valhalla,Snakepit) and modified one of the original ones (Ikena)
    • Added 6 new cars
    • Reduced demo limitations, now the only limitations are time and level number.
    • Added reverse, now cars can go backwards
    • Added more tips and quotes to the loading screen.
    • Improved ingame HUD a bit
    • Added an option to repeat the last race (except for championship mode)
    • Added a button to go back to the last safe point of the track (if you get lost)

    Since the Community Games updates aren’t automatic yet, you’ll have to redownload the game for the changes to apply. You can do it from the Xbox Live Marketplace
    The V1.2 version, which should include online multiplayer, is being developed right now. Thanks for your support and interest.

    WaaghMan April 14th, 2009 Games, Little Racers, News 4 Comments